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MAJOR UPDATE + DEVLOG👽

Hello Humans!

This is our most major update so far. We moved from Unreal 4 to Unreal 5. This is not only a jump in quality for Who Are You!?, but also a better experience for our players. We've been working for months since we made everything from scratch. We hope our efforts show in the demo and you have a good (or scary?) time playing.

Anyway, here's the devlog with all the changes made:

  • New Map Versions: Brand-new versions of the "Intro" and "Cabin" maps are now live in the demo.

  • Complete Map Redesign: Both the "Intro" and "Cabin" maps were completely redesigned — from level layout to gameplay flow.

  • New UI Layout: A brand-new UI layout with smoother interactions and better readability,

  • Extended Locations: Ray's house and the forest have been expanded with more interactions and locations to investigate.

  • Enhanced Audio: Updated ambient audio and subtle environmental storytelling elements.

  • New Object Interactions: Added new ways to interact with the environment.

  • Full Demo Rework: The demo has been completely reworked from the ground up.

  • Engine Update: Upgraded to Unreal 5.

  • Visual Overhaul: Redesigned assets, improved lighting, and overall visual polish.

  • Custom Framework: Built on proprietary framework and development.

  • Simplified Inventory System: Streamlined inventory functionality for easier use.

  • Enhanced Environmental Interactions: More coherent and improved interactions with the environment.

  • Better Pacing: Enhanced gameplay pacing and level design for a more immersive experience.

  • Performance Optimization: Reduced draw calls and stuttering by 90% for much smoother gameplay.

  • Faster Load Times: Cut load times in half thanks to optimized assets.

  • Technical Polish: Major performance and design improvements.

⚠️ Please note: There's a few small unexpected things that still need a small patch, but we are actively working on solving them. The patch would be available very soon.

See you soon, Humans.

KO-FI

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