Thank you all for your support! The second season of 'Shadow of Fear' has officially ended after two years!
This is the last major update of the second season, and we are about to enter the update plan for the third season
The specific content of this update is as follows:
1、 New Mode: Node Redemption
At the end of each season, different node redemption maps will be updated;

① Pattern definition:
Players need to rely on Ethernet transmission to reach designated locations for each mission, and the command center's Ethernet network is gradually being eroded by Crimson Ethernet, causing the Ethernet network to become increasingly unstable, trapping players in a corner of the Ethernet network to obtain node data for repairing it. However, facing the increasingly strong attacks of Crimson Ethernet, can players survive.
② Mode gameplay:
Players need to kill zombies in the game to retrieve the data nodes stolen by zombies, and then put them back into the data storage to increase the time before the network crashes;
2、 New Map: Node Redemption - "Warehouse"



3、 Map improvement
The plot of 'Ahcock' is well-developed, with the addition of NPC voice dialogue; Added evacuation mechanism, capable of evacuating once every ten rounds
4、 Game optimization
1. Reduced the texture quality of models at long distances in game maps;
2. Reduce the texture resolution of "Survivor Camp" from 8K to a maximum of 2k, and lower the resolution of smaller textures to 1080P;
3. Added the "Global Lighting" switch and "Lighting Quality" option in the screen settings;
4. Added hit feedback sound switch and sound replacement button;
5. Fixed the issue of music overlap after the game ends;
6. Fixed the issue of incorrect experience value settlement after the game ends.
