Greetings everyone!
We’d like to start out today by informing you all that we are roughly only two months away from compiling the first BETA build of our first VR Game. This means it will be “story campaign complete”, and is when the final rounds of testing and polishing will begin. When this (internally) momentous event occurs, rest assured that the project will finally emerge from the shadows soon afterwards…
iDGi’s Greg MacMartin is on the first panel that opens a free two day online “fan con” called LockDownCon II. It’s all happening THIS Saturday, 10am Pacific, check it out!

If you join us, feel free to ask Greg any questions about the iDGi development process during the Q&A section.
Steve is now over ¼ done with the “meta-endings” for
https://store.steampowered.com/app/1099900/Whispers_From_The_Rift/#:~:text=Whispers%20From%20The%20Rift%20on%20Steam&text=An%20original%20action%2Fsci%2Dfi,commands%20that%20must%20be%20obeyed.
We were recently asked “What’s a meta-ending?”.
The only answer we can offer is that if we told you what it was, it would spoil some aspects of the work that we would rather not spoil. So, let’s just say that meta-endings are basically the “cherry on top of the sundae” for this dense and multi-layered interactive work.
In other news, we’ve been making some major iDGi combat A.I. system improvements - potential combatants will now use cover intelligently, viscerally react much more to all incoming shots that damage them, intelligently run and hide, etc. We aim to hopefully SHOW you folks some of this in action, next month.
Here is a new in-progress shot from something we’re working on right now. iDGi-1 has uncovered new and additional details of the Virtual Trainer user panel.

From our analysis thus far, the updated Virtual Trainer is going to allow users to switch scenarios from within the Trainer, and possibly even browse and access additional scenarios.
Last but not least, we would like to make it very clear once again that much of our development work over the past year has been simultaneously both for our upcoming VR game AND for Consortium: The Tower. They now mostly share a common code-base, which means that any features implemented for one project can be automatically applied to the other project, when applicable.
All will be made more clear, soon...
May you all have a wonderfully happy, peaceful and healthy start to your summer!
Namaste,
--iDGi
“I am summer, come to lure you away from your computer... come dance on my fresh grass, dig your toes into my beaches.”
― Oriana Green
