Greetings everyone:
Issues with CONSORTIUM?
Welcome to all of our new players! We realize that while many of you have just discovered and enjoyed our game, some of you are having technical problems. To put it simply, the free weekend has more than doubled our player base and has exposed issues we did not know existed.
This huge influx of players has people doing all sorts of things that no one has done before, and given all the different ways to play our game, some new bugs are being found. We've tried our best to keep up with bugs as they were found in the past, and have been issuing patches over the past two years since the game's release.
Please know this: while we are extremely busy trying to secure our ability to make a direct sequel through a Kickstarter campaign for Consortium: The Tower , please know that we're taking note of ALL the problems being reported to us and will get to fixing them as soon as humanly possible. We will continue to support and issue patches to CONSORTIUM even if our campaign were to be unsuccessful.
The Tower campaign...
For those among you that are already backers and want to help us spread the word about The Tower campaign, we have put together a pack of images that you can use for your profile, if you wish, to help tell the world that you're doing your part to help us realize this game.
For those of you who have some doubts about our ability to make The Tower, perhaps based on issues you had with Consortium:
Making CONSORTIUM with the Source engine was an admittedly arduous affair. The fact that its locale was confined to the inside of an aircraft, while it allowed us to actually make the game with the budget we had, also severely limited us and caused all sorts of A.I. and collision issues. We also made the mistake of replacing the stock Portal 2 renderer with one that was never completely finished and this continues to cause us no end of pain. We will never make that mistake again. With our new game, we will be using the Unreal 4 engine exactly as it is intended to be used.
By bringing all our established gameplay mechanics and content into a more traditional video-game environment...in The Tower's case a sprawling, open, sand-box futuristic skyscraper...we are poised to create a truly awesome immersive simulation that goes FAR beyond what we accomplished in CONSORTIUM. Largely because of not being confined to an aircraft, the game will be at least 3 times longer, in terms of average play length.
We invite you all to check out what we're pitching, if you haven't already and consider giving us a chance to put all of the tough lessons we learned in making CONSORTIUM to good use.
Consider allowing us to make for you one hell of an immersive and powerful single-player sci-fi immersive simulation!
FYI, here is some of the more interesting press written about us so far:
https://www.rockpapershotgun.com/2016/01/18/consortium-the-tower-kickstarter/
http://www.vgchartz.com/article/262991/top-5-kickstarter-games-january-2016-edition/
http://www.escapistmagazine.com/news/view/165924-Consortium-The-Tower-Arrives-On-Kickstarter-From-Interdimensional-
http://www.geeksofdoom.com/2016/01/20/kickstarter-spotlight-die-hard-deus-ex-consortium-the-tower
http://www.pcgamer.com/consortium-the-tower-is-now-on-kickstarter/
http://kotaku.com/the-tower-sounds-like-deus-ex-vs-dredd-1753656182
http://www.onlysp.com/consortium-the-towers-kickstarter-campaign-launches/
http://wccftech.com/ue4-powered-consortium-tower-seeks-funding-kickstarter/
Thanks so much for reading, and thanks in advance for any of you that consider giving us a chance to continue making games. Like Gregory says at the end of The Tower's pitch: our studio is quite literally in YOUR hands.