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Content Update #1 - Codename: Yant'shaza - Version 0.5.8.6319

We've got a NEW update for you today! We've been listening to the Community Hub, forums, comments, let's plays and squished many bugs in the process as we were able to since the last update.

Notable things in this update:

  • We made a lot of multiplayer and multiplayer lobby improvements. Weird behaviour in multiplayer puzzles, save games not working correctly or that lobbies are only visible in Public mode and so on. Should all be fixed now. Start your private lobbies :) If you had issues before, we'd like to ask you to try again.
  • Big Linux update! We finally managed to fix an instant crash bug and we're ready to slowly roll out the Linux build. The build is still unstable and crashes sometimes, but we want to give it into your hands for testing and playing around! It's NOT in the default branch, it's a separate beta branch. Open the game properties, go to the BETAS tab and select the testing branch we set up for you. Thanks!
  • And many many small fixes for quests that were not working under certain circumstances, scarabs being able to climb walls, and so on.
  • We noticed the default graphic quality setting was set to "FAST" which is actually a very low setting. Default is now "BEAUTIFUL". Please check that you run on this setting to see Son of Nor in its full glory ;)

ATTENTION
Do not start a level with a saved file, so many changes have been made to the game that starting a saved file could cause problems during play. We recommend playing any of the levels from start.

Here's the complete changelog.

Version 0.5.8:6319 - 2014-8-5
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- added visual countdown before level switch to make it more understandable
- wind air vents work nicely now in all scenarios
- Default quality settings are set to Beautiful now.
- changed loadingscreen graphic to something more recent
- fixed huge terraforming lags on clients
- collectibles can now be picked up properly on the client as well
- fixed IngameInfoLine not showing sometimes on clients
- fixed issue with shooting yourself high up in the air
- scarabs cannot change height so tremendously anymore (max-step of 1m now!)
- community work side quest now works properly in multiplayer too
- blocker town guards in level 01 are now one way only (so you cannot leave,
but you can enter)
- Quest objective text will now be properly displayed after loading a savegame
- Blocking person's state at the entrance to The Edge will now be saved properly
- Fixed the issues that prevented the creation of Private and FriendsOnly lobbies.
- Fixed drawbridge problem in Level 1
- Fixed problem with sliding ring puzzle in Level 3
- Fixed sliding puzzle rotation issues in multiplayer.
- updated LavaWindSurfer prefab to be indestructible
- Savegame-list loads way faster now.
- Profiles are now saved in a more error-proof way.
- Fixed issue causing Play-Button to stay greyed out even though clients received
the savegame.
- Fixed continue button not working in specific scenarios.
- Fixed issues showing wrong lobby-informations in multiplayer and singleplayer
lobbies.