The NEW update is here! It has many changes, fixes and lots of improvements to the earlier levels. Also check out the new late-game levels we have added!
Notable things in this update:
- The Main Menu has been revamped! Check it out, tell us what you think!
- New "Featured Level" option in the main menu. This allows you to jump right into the action of late-game levels. This will only be available during Early Access with the purpose to get more feedback of the latter levels in the story.
- Three new levels are now available! these come after the finishing up the Yant'shaza chapters. You will find a BIG surprise in here.
- We have improved and changed lots of things on the first few levels, including the tutorial. Can you see the difference? Do you think it is better?
- We have improved the short-range combat by combining MASS TK with TK Shockwave, also now pressing the LMB will create a TK PUSH.
- More things to pick up from the environment! Tear dry tree branches or use Sarahul swords and bows as throwable weapons!
- And many many small fixes for quests that were not working under certain circumstances.
ATTENTION
Do not start a level with a saved file, so many changes have been made to the game that starting a saved file could cause problems during play. We recommend playing any of the levels from start.
Here's the complete changelog.
Version 0.5.24:7221 - 2014-9-19
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- swords will not get stuck in player characters anymore!
- fixed bug with weapons floating in the air when enemies died beneath the sand
- Fix for PressurePlate puzzle. The inner circle is not movable by the character anymore.
- only living players are now required in the level-end area to continue
- set default audio volume for music to 0.5
- fixed bug where some windsources could not be picked up as client
- fixed huge multiplayer bug connected to mass TK
- fixed multiplayer sync bug regarding object enhancements
- fixed several scenarios where creature get flung into the air
- made bosses imune to tele-push
- fixed bug with allies being able to harm allies also without friendly fire
- reduced the size of the tele blast
- updated to new EyeX version 0.10 (eye tracking)
- many enemies can now be digged in (terraforming)
- added new loading screen tips
- implemented mass TK push (automatically triggered when going into mass TK)
- dry trees can now be picked and their pointy branches get stuck in enemies and
environment when thrown
- dropped sarahul weapons are now pickable and get stuck in things after throwing!
- Sand Dragonling now has a complete set of sounds
- changed terraforming cone shape while terraforming
- improved melon quest (replaced pen and text)
- improved burning stuff quest (put fire place and fall down sequence)
- disabled TK shockwave
- added heavy sliding door to theEdge
- fixed bug which caused collectibles sometimes not working
- added carrot collectibles
- fall damage is now chaos-damage
- made some dynamic rocks lighter
- further overworked and improved level01
- added camera collider to spiky plants
- removed automatic stun as soon as player gets damage
- tele blast also available while in mass TK when there is no more ammunition
- terraforming also available while in mass TK when there is no more ammunition
- reduced max-weight of mass TKable objects to 400
- while in mass TK player have now same level of control (scroll wheel, LMB, RMB)
for each single object as in normal TK pick mode
- tele blast may now hit several targets at once
- improved tutorial battle a lot
- Son of Nor Battle AI will now use the telekinesis shockwave lass frequent
- fixed bug with tele-throw effect staying after object was destroyed
- improved tele-throw effect
- When enemies petrify they now make a sound
- New sound for when petrified enemy breaks apart
- overworked sliding puzzle in wind temple
- Altar Obelisk puzzle now makes sound when solved.
- Added a difficulty setting for the EPOC device
- improved first section of tutorial (small improvements)
- added additional overlay hints for the 3-button-door in the tutorial
- added client side prediction for TK pickup and TK release in multiplayer
- reenabled quick-saves and quickload
- showing message while dead and waiting for revive in multiplayer
- wind push spell is now stronger on objects
- added loading screen tips
- added new telekinesis ability: left click on enemies or objects to push them back
- new animations
- Added boss fight music trigger for Essence Temple
- Tweaked sounds for broken Essence Temple
- improved burning stuff quest in level01, as you now need to bring the scroll back!
- added saturation and brightness customization for the character creation
- Music update for Essence Temple
- Scout on watchtower doesn't sound like Scarab Bugs anymore
- Marble in Essence Temple now makes a sound when moving
- Essence Temple Marble Puzzle now features sounds for all puzzle events
- Essence Temple Bridge now has sounds for individual tiles
- Tutorial message for Spellbook now added.
- Now there's a tutorial message about the Crystals once you get the wind crystal
- fixed error with creditsscene not loading (and game being stuck!)
- FOV is not changed anymore for other players when one player throws an object
- shielded warrior can now be picked up indefinetely
- wind enhancements can now be shared and everyone can shoot the bullet not only
the caster
- gameplay improvements in tutorial
- added tearable rocks to tutorial level
- added lightshafts to level 0 and level 1
- burning stuff side quest improved and beautified
- reduced running speed of sarahul scouts
- increased acceleration of character on ground and in air (better control!)
- Fixed issues about uncompleted levels not showing in the accessible level list.
- Singleplayer and Multiplayer will now have the last played level selected by default.
- NPCs can now be clicked with LEFT or RIGHT button to talk
- overworked canyon section in level 01
- overworked and fixed some dialogs in level 01
- improved telekinesis shot so it will less likely miss
- creatures can now be thrown faster with TK
- creatures can now be moved faster with TK
- clickable dialogs do not go on automatically anymore (just by clicking!)
- regrowing crystals do now always orient themselves in a way so you can jump on them
- music now is delayed when transitioning back to idle (from battle e.g.)
- added additional checkpoint to canyon section in level 01
- fixed some issues in Level01 and finished overwork
- overworked mass TK mechanic