Patch Notes ---- Closed Beta (v0.10)
Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap
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Current Version: v0.10 #nerfpaco
Online Networking:
- 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches) Input:
- Fixed menu navigation issues for online matches
Game Modes:
- Sudden Death in Timed matches doesn’t crash anymore
Stages:
- The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
- Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
- Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
- The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
- Suplex: New move when grabbing opponents on its back and pressing down
- You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
- The animations for opponents grabbed on his back are now playing correctly
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
- After grabs, opponents don’t move on the Z axis (depth) anymore
- Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
- Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
- His Special Up (Recovery) force is higher, allowing him to fly higher
- Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
- Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
- His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
- When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
- Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
- When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
- Wavedash speed decreased by 12%
- You can’t pass through a platform and do a down attack mid air anymore
- The air jumps are set correctly after a successful throw
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Build v0.09
Online Networking:
- Added private lobbies – join using Steam invites
Input:
- Redesigned the way controllers and keyboards are assigned when joining the game
King Apu
- Fixed chain grab causing desyncs or freezes in multiplayer
Paco:
- When the grabbed opponent dies, you no longer follow him with your tongue grab
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Build 0.08
Input:
- Fixed various input mapping issues
- Refreshed the UI icons for controller tips and custom inputs
- Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
- You can now reset inputs to its default settings
Online Networking:
- Fixed various desync bugs Gameplay
- Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Sephi’ra
- Her down air attack goes slightly faster
King Apu
- Fixed invincibility bug caused by his chain grab
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Build 0.06
Input:
- Redesigned the whole controller input mapping system
- Added support for GameCube and Xbox controllers
- Added support for keyboard input mapping
- Refreshed the UI icons for controller tips
Online Networking:
- Fixed various desync bugs
- Fixed menu navigation issues
- Added timeouts for disconnects
- Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
- The pause menu is no longer overlaid on the win screen
UI and Menus
- It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
- Fixed turning left and right while doing an attack move
Olaf Tyson:
- His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
- His side attack does less knockback/stun
- Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
- Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
- The grab on back throws are now less powerful, and their stun time is decreased to half
- Fixed wavedashing from rolls only
King Apu
- His side special can now be executed easier
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Build 0.05
First Closed Beta Build.
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
- Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
- Practice mode – play against a simple AI, to practice your combos and moves
- Game modes: Stock, Timed and Timed Stock
• Online modes:
- Play Stock 1v1 matches
- Top players leaderboard – to see how you stack up
• Replays
To get an overview of what’s coming next, please visit the Brawlout Development Roadmap
Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels