Patch Notes ---- Closed Beta (v0.20)
Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap
Current Version: v0.20
Gameplay
- Improved air dash forces to make them smoother and more responsive
- Fixed collision errors for hitboxes
- Can now view all Practice matches Replays (currently only working with a single AI opponent)
- Fixed several issues with combo breaker moves
- Fixed bugs where air moves were not responsive
- Added new sounds for hits
UI
- Can now visualize hitboxes and hurtboxes while in Practice mode
- Fixed various cases where controllers disconnect and game is no longer responsive
- Made the customize controls screen easier to manage and view
- Controllers don’t react when the application is not in focus (viewing other Windows apps).
Online
- Fixed several Out of Sync issues
Paco
- Improved knockbacks for several moves
- Fixed many grab visual issues
- Can now grab characters which were already grabbed by others
- Extra special theme song for Paco’s Aztec temple stage
Sephi’ra
- Improved Recovery movement forces
- Can now do the recovery in 360 degrees (can teleport in any direction)
- Less knockback on her Air Down attack
- Improved all sand visual FX
King Apu
- Improved Recovery movement forces
- Fixed Whip Trail FX not showing up
Chief Feathers
- Improved Recovery movement forces
- Can now do the recovery in 360 degrees (can fly in any direction)
Olaf Tyson
- Slightly lowered jump height and air speed
- Fixed visual mesh issues caused by some animations
- New theme song for the ice stage
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Build v0.19
Gameplay
- Fixed projectiles hitting characters during their death animation
- Fixed snappy animations when bouncing on ground
UI
- Fixed some confirm menu buttons not reacting to controller inputs
- You can further customize input mappings for controllers
Online
- Added world regions for better matchmaking performance
- Fixed out of syncs caused by projectiles
- Now you can set the teams and game modes in private lobbies
Paco
- Fixed grabs interrupted by entering Rage Mode errors
King Apu
- Edge Down Special is no more – will be replaced soon with something less spam-able
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Build v0.16
UI:
- You can now scroll through replays like in a Media Player
- Fixed input mapping errors
- Fixed win screen input issues
- You now get controller disconnects popups
Gameplay:
- Characters don’t appear to slide when bouncing several times
- Combo Breaker removes knockback FX trails
- Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
- Rage now charges as normal in timed game mode
- Fixed total score shown on the win screen
- Fixed strange teleports on platform edge
Online:
- Fixed timed mode desyncs
- Fixed desyncs caused by random numbers
Chief Feathers:
- Fixed chaining multiple recoveries (up specials) when landing on platforms
- Fixed the up angle triggering its recovery (it’s now wider)
Paco:
- Can now enter rage mode while stunned
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Build v0.14
Gameplay:
- DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
- Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
- You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
- If you quickly change directions when starting a side attack, the character now turns the right way
- Characters no longer teleport when touching the platform edges
UI:
- Added custom input mapping for all controller types
- The pause menu UI now works when watching replays
- FPS Cap now works
- Added Steam game start options for DirectX 9 related crashes
- You can now pick your controller preset during Character Select, for each player
- There’s a new monthly leaderboard for Top Hardworking Fighters
- Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
- Fixed various UI desyncs in lobby
- Fixed various Out of Sync errors during gameplay
- All players chose their preferred level, and then a random one is picked out of those
- You now see a nice, detailed friends invite screen for private matches
- You now receive game invites in-game, instead of the Steam overlays
Game Modes:
- Added Team Play with friendly fire on and off (local and online)
- The replays weren’t able to play the right game modes
AI:
- Fixed pathfinding when running in practice mode
- Fixed ghosting in practice mode when changing opponents
Practice Mode:
- It no longer crashes on the Aztec stage
Paco:
- Fixed some Suplex grab rotation errors
- Other characters combo breaker weren’t interrupting Paco’s grabs
- Fixed remaining jumps after a grab
Chief Feathers:
- Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
- Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
- The snowball sprint special wasn’t triggering when sprinting (only when he started)
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Build v0.11
Online Networking:
- Replays now get saved even if an out of sync or other errors occur (so you can send them to us)
UI:
- The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu
Paco:
- Fixed some animation rotation errors
King Apu:
- Fixed invincibility bug when failing to do a grab
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Build v0.10 #nerfpaco
Online Networking:
- 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
- Fixed menu navigation issues for online matches
Game Modes:
- Sudden Death in Timed matches doesn’t crash anymore
Stages:
- The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
- Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
- Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
- The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
- Suplex: New move when grabbing opponents on its back and pressing down
- You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
- The animations for opponents grabbed on his back are now playing correctly
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
- After grabs, opponents don’t move on the Z axis (depth) anymore
- Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
- Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
- His Special Up (Recovery) force is higher, allowing him to fly higher
- Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
- Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
- His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
- Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
- When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
- Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
- When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
- Wavedash speed decreased by 12%
- You can’t pass through a platform and do a down attack mid air anymore
- The air jumps are set correctly after a successful throw
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Build v0.09
Online Networking:
- Added private lobbies – join using Steam invites
Input:
- Redesigned the way controllers and keyboards are assigned when joining the game
King Apu
- Fixed chain grab causing desyncs or freezes in multiplayer
Paco:
- When the grabbed opponent dies, you no longer follow him with your tongue grab
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Build 0.08
Input:
- Fixed various input mapping issues
- Refreshed the UI icons for controller tips and custom inputs
- Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
- You can now reset inputs to its default settings
Online Networking:
- Fixed various desync bugs Gameplay
- Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Sephi’ra
- Her down air attack goes slightly faster
King Apu
- Fixed invincibility bug caused by his chain grab
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Build 0.06
Input:
- Redesigned the whole controller input mapping system
- Added support for GameCube and Xbox controllers
- Added support for keyboard input mapping
- Refreshed the UI icons for controller tips
Online Networking:
- Fixed various desync bugs
- Fixed menu navigation issues
- Added timeouts for disconnects
- Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
- The pause menu is no longer overlaid on the win screen
UI and Menus
- It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
- Fixed turning left and right while doing an attack move
Olaf Tyson:
- His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
- His side attack does less knockback/stun
- Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
- Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
- The grab on back throws are now less powerful, and their stun time is decreased to half
- Fixed wavedashing from rolls only
King Apu
- His side special can now be executed easier
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Build 0.05
First Closed Beta Build.
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
- Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
- Practice mode – play against a simple AI, to practice your combos and moves
- Game modes: Stock, Timed and Timed Stock
• Online modes:
- Play Stock 1v1 matches
- Top players leaderboard – to see how you stack up
• Replays
To get an overview of what’s coming next, please visit the Brawlout Development Roadmap
Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels