Developer postOriginal post (opens in a new tab)

Brawlout’s biggest update just went live!

This major update brings Brawlout up to date with the console version, with new features and the start of Ranked Season 2

Juan from Guacamelee! joins the fight!

Introducing Character Variants

  • 10 Character Variants let you fine tune your combat strategy!
  • Use your hard-earned fighter skills, and spice it up with new special moves and slight balance tweaks on each Character Variant.

Customize your brawlers, with tons of store items!

  • Custom character skins
  • Exclusive gear items
  • KO Effects
  • Taunts
  • Player Avatars
  • Knockback Trails

Ranked Season 2 has begun

With the roster reaching 18 characters, the ranked leaderboards will start fresh
View the Ranked Leaderboards for Season 1 here:
http://steamcommunity.com//stats/263720/leaderboards/1889418

New Features

New Achievements
Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.

Mastery Skins
We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

Daily Objectives and Rewards

New Taunt Emotes!
Tons of new emotes, including some of the first community-created ones!

Gameplay

  • Heavy performance optimizations
  • Online matchmaking improvements, for smoother online 1v1 matches
  • New Respawn Mechanic
    • Drop like a comet
    • Control where you land and when you want to break out

  • Short hop improvements: It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.
  • Smarter AI

    • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
    • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

  • Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)

Character balancing

Sephi’ra:

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Natu’ra:

  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Nightma’ra:

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Paco:

  • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
  • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
  • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents

Olaf Tyson:

  • Removed the last hitbox on his jab special.

Chief Feathers:

  • Less hitstun/knockback growth on up special (firebird).
  • Small reduction in dash attack damage.

Senator Feathers:

  • Less hitstun/knockback growth on up special (firebird).
  • Sprint attack now has endlag.

Condor X:

  • Less hitstun/knockback growth on up special (firebird).

Drifter:

  • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
  • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.

Volt:

  • Increased Stormcall’s damage to 7%
  • Added another hitbox and an extra frame to the air forward attack
  • Increased knockback growth on up tilt

Vandal:

  • Increased Stormcall’s damage to 7%
  • Up tilt makes him jump higher and does more knockback

Juan:

  • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
  • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
  • Increased the damage on Forward throw (Das Boot) to 7%
  • Increased the damage on Back throw to 5%
  • Increased the damage on Up throw to 4%

Apucalypse:

  • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.