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Updates plan

Here’s an update on all the great new features, characters and balancing coming to Brawlout the next couple of months.

Our team is always hard at work on exciting stuff, but some things take way longer to build, so we can’t always push a weekly update on Steam:

  1. New characters

    • Right now we’ve got not one, but TWO incredibly fun new characters almost ready for prime time
    • Just to give you an overview of the effort behind creating one new character for a fighting game like ours: it takes around 10 man months (10 months if a single person were to do it by himself), and about 3 months from start to finish, for designing the overall feel, its moveset, concept art, 3D model, 150+ animations, special effects, sounds, UI, balancing, and then it’s up to the users to play-test it
    • We plan to have the Sword Fighter ready for our Beacons of the Brawl closed group testing late July, and the next character in August
  2. New stages

    • We playtested two new stages, for Sephi’ra and King Apu at E3, and we’ll push them to the live build on Steam with the next update
  3. AI improvements

    • The matches against AI are way more challenging now, as they don’t tend to suicide anymore
    • Plus lots of tiny improvements and major performance gains, so you’d be able to play 4 player matches super smoothly
  4. Tutorial

    • New players always appreciate a tutorial, to introduce them to the platform fighter general mechanics plus various advanced techniques, which aren’t easy to execute for newcomers
  5. Character customization

    • We’re designing a pretty complex system where you can customize your character’s moves, movement and looks just the way you want
    • Yes, it involves skins and loot boxes
    • It’s a major content push, with tons of balance changes and tweaks, and even more UI changes. That’s why it will take a while longer before we could push this live (most probably in Q3 2017)
  6. Console versions

    • These are some MAJOR tasks for us as well, which take more than 3 months per platform, without any real benefits to incremental Steam updates. But it’s a major factor in increasing the Brawlout community, and we’ll take super extra care for the console version to take advantage of their cool platform features.
  7. Next Steam update

    • We’re always taking notes, and we’ve already done some tiny balancing tweaks for some of the characters
    • You can expect the next Steam update mid-July
  8. Major Brawlout tournaments

    • August!
    • For all US players, the go to Brawlout tournament is at Super Smash Con
      • Chantilly, VA, 10-13 Aug, just by the Washington DC International Airport
      • Last year, this was the most fun fighting game event we attended, and this time we’re going big!
      • Join for free, with a $500 prize pool plus extra super-secret prizes
    • For all European players, we’re hosting a major tournament at Gamescom
      • Cologne, Germany, 22-26 Aug
      • We’ll have a huge Brawlout booth in Hall 10.1
      • Registration will open soon