We’re looking forward to meeting all of the new players from Steam, and releasing Villagers and Heroes on the greatest game platform in the world.
As a way of introduction, I want to tell you what we believe and what drives us.
1. It’s the Players that bring the Game to Life.
Without a happy community of players, a game, no matter how brilliant its design and execution, has no purpose. Without you, the game world would be a sad and lonely ghost town. This is your world. We want active participation from the community in the ongoing development of the game. We are listening.
2. Our team is dedicated, professional, talented, and passionate about building great games.
We make games because we love it! We are dedicated to building the greatest games with the greatest gameplay. We are gamers--and professional game developers--from way back.
3. Maximize Player Choice
We want a sandbox world, where players create their own unique strategies, character builds, gear, and outfits. We don’t want to build a game where every player choice has been mapped out in advance by our designers (or worse yet, by so-called experts in analytics who strive only to maximize revenue, and forget to put the fun in the game). In Villagers and Heroes, outfits, weapons, and gear can be created as a combination of pieces acquired through big raids, crafting, solo-play, and village play. Players can freely combine, with a mix and match system, to create a myriad of different combinations of features and appearances.
That’s a quick intro to why we are doing this, and what we believe. In the next Dev Diary, I’ll give you a little background on the team.
Please let us know what you think! We are listening.
Best Regards,
Damon, on behalf of everyone here at Mad Otter