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Patch Notes 3.1.1 (part 1)

Gathering Changes

  • Boosted Mote of Yorick drop chance across the board
  • Base chance: boosted from 5% to 15%
  • Hasty Herb Chance: boosted from 0.5%-5% (level 1, level 75) to 3%-9%.
  • Normal Herb Chance: boosted from 1.5%-15% (level 1, level 75) to 7%-21%
  • Yorick's Jewlery: boosted from 4%-20% to 5%-26%
  • Gold price dropped from 14s 95c to 12s 95c.
  • Changed it so if you have Mote Find greater than 100%, you get a chance at a second Mote of Yorick.
  • Cornucopia have been boosted. Instead of 3 charges at 90%, they now contain 5 charges a 100%. All charter variations are rebalanced to take this into account. The chance to find them is now slightly more rare (0.5%)
  • Gathering hats now also increases the chance to find Motes of Yorick by 15%. With the new base mote chance of 15%, this doubles a hat wearers chances to find Motes of Yorick.
  • We have removed all ranks of supplies (ranks being the level ranges). Instead all supplies of a gathering skill will work at any level node.
  • We kept all the rarities of supplies (common, superior, premium).
  • We have added two new types of supplies: No trade superior and No trade premium. These items will work just like normal superior and premium supplies, but they will be separate items (including a different name and a different icon).
  • This will leave a total of five items per gathering skill:
  • Common Supplies (No Trade)
  • Superior Supplies (No Trade)
  • Premium Supplies (No Trade)
  • Superior Supplies (Trade-able)
  • Premium Supplies (Trade-able)
  • In total this will be 20 item (5 items * 4 skills) compared to 48 items from the old system (4 ranks * 3 rarities * 4 skills). That is 28 items less.
  • This is where and how you will acquire these items:
  • Common Supplies (No Trade): Can be found while gathering, Will be given out by daily distributors, can be purchased with COG coins.
  • Superior Supplies (No Trade): Can be purchased using COG coins.
  • Premium Supplies (No Trade): Can be purchased using COG coins.
  • Superior Supplies (Tradable): Can be found while gathering.
  • Premium Supplies (Tradable): Can be found while gathering, can be purchased using charter tokens.
  • All COG values (buy / sell / trade) have been adjusted to fit the new system.
  • COG patrons will now accept any type of supply in exchange for COG coins (common, superior, premium, superior (no trade), premium (no trade)).
  • A Note on this: All five can go in, but only three can come out. This means any of the five supply types listed above can be traded to a COG patron, but only the three no trade versions can by purchased using COG coins. Consequently, players can never take a trade-able supply, trade it with COG, and get a trade-able supply back out. The COG patron will give you a special warning about this issue.
  • Common Supplies will no longer be sold for Gold.
  • COG coins can now be purchased with Gold.
  • Transition from old types to new types:
  • All old supply types will be converted to new types by the system when the build goes live.
  • Any unopened bounty salvage, charter bags, or daily bags, will now contain the new type of item.
  • If somehow a player still has an old item type after the build goes live, that item will still work for gathering.
  • Xinzen carp were balanced to take into account the new changes.
  • Normal Herbs that give the Abundant Earth effect, now last for 20 minutes rather than 5. Hasty herb duration remains the same.
  • Bounties no longer drop Bounty Salvage. Instead bounties will give COG coins based on the level of the bounty.
  • COG coins now stack to 9500 (used to be 5000)
  • When a character first gathers with no supplies selected, a tutorial message appears.

Improvements

  • We made the X that indicates an item cannot be used smaller and less aggressive
  • Made Mail text and Auction House quantity text easier to read.
  • The "Mail" button was moved into the top-left HUD frame, and now flashes when new mail is received, as it did before Reborn.
  • The dark background behind the crafting window, friends window, and all the other windows has been removed, allowing you to chat and move items about while the windows are open.
  • Changed "Social" to "Friends"
  • When a character first gathers with no supplies selected, show a tutorial popup.