Hello gamers!
It’s been about two weeks since the last update, so I figured I’d give you all a bit of information about what’s going on. There’s some good news, and plenty of bad news.
Let’s start off with the bad news and get it out of the way. Dropping the price of the game did next to nothing to boost the sales, and the game is back to selling two or three copies a day. Which isn’t really enough to fund further improvements on the game. Don’t fret however, because they’re still coming.
The game is completely starving for any attention, as we can’t get any of the larger review sites to help us out at all, and review the game (good or bad) – after sending multiple emails and free copies, sites like Rock Paper Shotgun, and PC Gamer continue to not even respond to our emails. Without any traffic coming our way, it’s virtually impossible to market the game.
All is not lost however:
I’m a dedicated jerk, and I enjoy (mostly) doing game development. In order to continue to work on Final Rush, I’ve had to begin working a second job. That comes with good news and bad news as well. The good news is, we can afford to continue paying some of our devs, and don’t have to shut down. The bad news is, it slows down MY work, specifically on Level Development.
That means that while the new map is definitely still coming, it’s taken a bit longer than I had hoped, due to my largely increased workload.
Final Rush will never be abandoned, even if it doesn’t sell – but we’ll need to get creative if we want to keep updates coming at the minimal budget we have right now.
If you have any recommendations for getting the game in front of some of these indie game reviewers, leave your thoughts in the comments or forums.
- Luke, Strike Games