Hello gamers!
The update is nearly finished. Yesterday we received the files for the main part of the HUD, as well as some revised Main Menu files that fixed some issues we were having. There is one last interface related piece we’re waiting on, and that’s the store interface (where you buy the weapons) with any luck we’ll get that in a day or two as well.
As long as there aren’t any issues installing the HUD, we should be performing final testing of the Update at by the end of the week; with the actual update for all of you to enjoy not far behind.
During some downtime last week while waiting for the HUD files, we were able to implement some additional AI improvements. The AI should be even more intelligent now, and hopefully a slight bit friendlier on ping times in multiplayer. What this means is a much, MUCH less frequent occurrence of the AI picking weird paths to get to you, or stopping and turning around to follow an alternate route.
You can get out of reach of most AI enemies now by jumping on boxes, but we’ve made some gameplay modifications to bring out the “Ranger” security robots in a much earlier wave. These guys will shoot at you, and if you’re camping on a box, you’ll be turned into mincemeat. We’ve made rangers a lot more common, but also substantially weaker in v2, as compared to v1.
We're looking for suggestions on what you'd like to see us focus on (in addition to bug fixes and gameplay balancing) in the coming weeks. New enemies? New, more unique levels? Player Customization? We can't do everything immediately (unless the game sells really well *wink* *wink*), so we want you to tell us what you'd like to see the most!
- Luke, Strike Games