Hey Everyone! Hope your July is going good so far. Got a Demo Update here, fresh off the grill.
New Tasty Delights from the Family Mausoleum:
Added a Shotgun Attachment and a Full-Auto modification to the rifle, available at the workbench.
Added a Boss Fight at the end of the demo.
Added two additional cutscenes.
Improved main character movement animations, giving them a more realistic feel.
Improved hit detection when blasting away flesh and bone, making the enemy destruction much smoother. (Also added arm dismemberment to some of the enemies.)
Redesigned flesh-layer body parts of some of the enemies, adding more detail. (Added faces to some as well.)
Improved the lightning and contrast to give everything a more cinematic look.
Increased base rifle damage.
Bugfixes:
Fixed skin-flaps in post-death that sometimes went rogue.
Fixed bug where some inventory items were difficult to select.
Fixed bug where main character would not regain full speed after healing.
Fixed hit detection, where some shots wouldn't properly deplete enemy health.
Thanks for sticking with me through this development and for the good vibes. I hope you enjoy the demo, and any feedback is much appreciated. If you've got any suggestions, or if you come across any funky bugs or something doesn't feel smooth, let me know. Hope you have a great rest of the month! <3
Robert
