These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.
- PenGUI dizzy sound should now correctly obey sound rules
- Heat seeker spelling of Enemies has been corrected
- Water and Sand traps should now always flow in the correct direction
- Some crafting inconsistencies have been ironed out, it is a very complex system so let us know if you notice anything peculiar when certain items are crafted together.
- Stats no appearing when adding points should now be fixed.
- Player would sometimes not always see their newly earned stats until a scene chance; has been resolved.
- The speed bug reared its head again and has since been squashed by the boot of justice. Players that have been affected have had their Speed bonuses set up to 0.
- OTU’s will properly be tracked between Power up crafting menu and inventory
- There is now the option to skip the tutorial when starting a new game. (just an FYI, this will make the first floor a little more difficult as you won’t have the power ups/armour gifted to you during the tutorial)
- Invulnerability OTU can no longer be wasted in town.
- Changed the XP curve slightly on all enemies. Allowing better late game XP acquisition.
- Boss repeat inconsistencies have now been fixed and should be unexploitable.
- After defeating a boss you should no longer be able to sell everything then rejoin the game and keep all the cash from the previous and have everything back.
- Amour orb exploit has been patched right up.
- Weird framerate issues have been attributed to several unusual errors in the last build. These errors we found only happened within Act 4. It was related to some old level designs, pathfinding, and AI all conflicting.
- Ammo pickups have been added. Every so often enemies can drop bullet shaped pickups that give the player +15 ammo to all equipped power ups.(this may require further balancing based on feedback)
- The Mob Museum has been rewritten. Enemies will now populate the museum when you have killed them once. This is more in line with our future plans for the museum.
- Exploding crates have proper sound for hit and explosions now.
- Boss loot has been tuned upwards, and added ammo to the mix
If you find more or there are any inconsistencies please email us at [email protected] or post it on the forums.
Thanks for the patience and support.