Hey! In this week's patch the theme of improving the feel of the game is continued with usability changes. Next week's patch will be back to additional content!
❗ Previously most effects that gives you cards would drop their reward if you do not have enough hand space. This was very sad and you would quickly find yourself not having a lot of the stuff you were promised. However with this patch you will now always receive that card in your hand. However if you exceed your hand limit you will not be able to use any cards such as dropping units or using items until you sell away the excess, so you can always choose what you want to keep!
❗Many augments where the effect worked once a round would only start giving their rewards after the first round. From now on each augment choice that worked this way will also trigger their reward when selected. A list of affected augments:
- Goblet of Greed
- Crystal Ball
- Divine Intervention
- Summoners Ring
- Pawn Desu
- Doppleganger
- Hammer
- Squires
- Cards will now scale down in size if you have a lot of them in the hand
- Berserker Tokens will light up if you can make any purchase with them.
🐛 Bugs
- Automerge units would sometimes not count as part of the hand.
- Lanista Knight would sometimes not target 2 units with the upgrade.
- Automerging units would sometimes not trigger on draw effects (ex. Assassin Bishop)
