Here is a list of changes for reference during tests;
Features:
- Structure Interaction:
- Added the ability to turn structures with a right-click.
- Transport System:
- Implemented a new miner and transporter system.
- Introduced a warning UI for transport storage.
- User Interface Enhancements:
- Improved top settler rendering.
- Fixed escape panel display issues.
- Event warning indicators now provide clearer feedback.
- Storage notifications alert players if there are no storage units on the map.
- Controller Support:
- Enabled structure selection with a controller.
- Improved panel opener functionality with a controller.
- Enhanced planet selection using a controller.
- Bug Fixes:
- Fixed connections, tunnel no connection, and structure info panel issues.
- Resolved tunnel not connected indicator problems.
Gameplay Improvements:
- Tunnel System:
- Implemented various tunnel placement improvements (half turn, turn, long, short).
- Adjusted detection colliders layer for all structures.
- Cursor and Input:
- Added locked cursor flow for improved player experience.
- Ongoing work on virtual mouse controller and gamepad controller support.
General Enhancements:
- Cleanup and Optimization:
- Continued cleanup for virtual samples and codebase.
- Better positioning for structures.
- Overall codebase cleanup for better maintainability.
Version Compatibility:
- Versioning:
- This patch is part of version 0.3.8 of Stellar Settlers.
- Merged changes from the main branch for better code integration.
Known Issues:
- Dynamic Material Change:
- Fixed an issue with short tunnel ghost material change dynamics.
In order to report a bug about the updates in this version, please send us an email at [email protected] or respond on this update thread as a comment.
