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Carvival wishlist now on!

The game I've just started developing, I want to focus on elements like speed and adrenaline. It includes bullet hell and roguelite elements. Right now the core gameplay loop is ready and I think it's a lot of fun, if you have feature suggestions for the game I'd love to hear them.

I'm thinking of a level based progression, procedural-handmade hybrid levels.

Apart from cars, speed and drifting, I will add an overloading system for weapons as a unique feature, this is how it will work.

When you complete a level you go to a place called "garage nexus" where you can upgrade your car, here you can buy new weapons and upgrade existing weapons, at the same time you can shorten the cooldown time of your existing weapons by overloading them, when you do this, different gameplays are created with your weapons working at the same time. For example, if you throw a bomb after a weapon that spills oil on the ground, the bomb will burn the oil.

I will continue to share as I develop the systems, stay tuned and don't forget to add to our wishlist and come to our discord server.