I. Major Updates
Fixed an issue where saved data from last PlayTest was not correctly carried over to this test.
Fixed an issue preventing players from forming teams through Steam Friends Invitation.
II. Prosthesis
Optimized the equip/unequip logic for Prosthesis using a gamepad controller.
Optimized locked equipment display: they are now moved to the front of the list.
Fixed an issue with the filter function: the Quality option was not working.
Fixed an issue in the Prosthesis Weaponizing interface where stats might not display correctly after equipping (they were actually correct in gameplay).
Fixed an issue where certain affix effects could not be correctly reset.
III. Interface
Adjusted the opening path for the [Game Log]: it now directly opens the save directory.
Please zip the entire Logs folder and provide the log files when giving us feedback to help improve game performance.
Fixed several new interfaces: they are now adapted for standard screen ratios.
Fixed an issue where Touring Challenge values over 100 were not displayed correctly.
Fixed an issue where Team Match popularity stuck at 0 (it was correctly increasing in the actual game).
IV. Touring Match
Increased the maximum limit level from 500 to 550.
Adjusted the monster groups in the Touring Match 16-round scoring mode.
V. Combat
Fixed an issue with Taisuke's "Iaigiri": the invincibility frames were not working.
Fixed an issue with Simon's "Rotational Kinetic Energy": it could not be sustained by holding down the heavy attack button.
Fixed an issue where Bosses could potentially be instantly killed.
Fixed an issue with the Prosthesis "Timed Challenge Protocol": the current effect value obtained was not displayed.
Fixed an incorrect text description for the Relic "Killer Reagent".
