Hi everyone,
we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_<
Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish.
Have a good week end!
Mo and the team.
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Version 03.722 changelist (still shows 03.629)
Player controls
- Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces.
- Climb X speed has been reduced slightly
- Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface
- Fixed a bug where the player would keep bouncing off the ground after climbing.
- Game objects
- Trampolines should now push in the direction they are angled in.
Map
- Fixed an issue where walls wouldn’t draw everywhere. Now it should be much clearer where there are still places to visit.
- Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations)..
Equipments
- Player Laser blaster now can shoot 2 bullets (bullets stay alive too long)
- Player passive rom energy shield cooldown has been made slightly longer
- Player passive rom glass cannon has been
HUD and UI
- Changed the splash screen information.
- Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong)
- EC gain is now displayed faster.
- No longer able to teleport to undiscovered checkpoints.
Signs and feedback
- The player now blinks for the duration of invulnerability when hit
Light camera shake when taking a hit.
Enemies
- Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it.
- Missile explosions now properly deal AoE damage.
- Boss projectiles now die when the bosses are defeated
- Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen.
- Mammoth flips around less frequently when the player is on its back.
- Adjusted push collisions being there permanently (only needed while ramming)
- Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced)
- Added 7 new enemies! Some of which have been added to W3 deep forest area
Misc
- Can no longer teleport to the robot house at the beginning of the game.
- Fixed an audio bug that would have the boss music stick when dying against the mammoth boss.
- Added Quest complete jingle music when completing an NPC quest