Larger update today with a few mostly cosmetic changes and one large gameplay change.
Changes include:
- Updated graphics/colors in multiple menus to be more consistent with the games overall intended color scheme and look
- Added new options menu to the secondary (level) menu with ability to permanently downgrade the difficulty of the active save file.
- Reworked pitfalls to deal damage and respawn the player on the edge of the pit when they fall in instead of instantly killing them. This does 30-50 damage depending on the difficulty.
- Updated the codex to reflect some changes made.
- Added new secret codes and changed old ones.