Small update today with a few QOL changes and slight mechanical tweaks. Changes include:
- Kinetic Hookpoints now preserve the angle you launched into them with when ejecting you instead of recalculating based on the hookpoint’s center. This should significantly reduce random deaths.
- A new indicator will appear and make a sound effect when a weapon is either out of ammo or not yet unlocked with appropriate text for both situations
- Fixed bug where new file prompt did not have the appropriate glow effects
- Updated credits