Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.
Rampage Mode Changes:
- Added inactive animation for sentry
- Fixed bug where enemy rockets destroyed grenade explosion
- Changed orange resupply to activate at wave 15 instead of 20
- Added counter in the skills menu to make it easier to see how many WP are left
- Fix sig figs on counter in the win screen
- Fixed bug where Sheriff skin held weapons incorrectly.
- Fixed animation action point for gun on sheriff skin
- Batteries that respawn each wave now appear in some arenas
- Fixed a bug where enemy laser glow boundaries would not despawn properly
- Fixed bug where Shade fan attack can cause projectiles to stall
- Fixed a series of bugs pertaining to issues with teleporting in/out of the recovery area. This involved dashing, the grapple, and rocket riding. Some of these actions may no longer be available at certain times to avoid issues.
- Extended deactivation time when using the jackhammer on a sentry
Sandbox Changelist:
- Changed the dummy to actually have a unique texture
- Difficulty changing buttons no longer respawn enemies
- New enemy respawn button added
- Added new unlockable arena available after completeing 1-4
- Added new unlockable arena available after completeing 1-8
- Added ammo refill and enemy respawn buttons into all arenas
Thank you to Sheriff LaCombe for testing and reporting the issues that have been addressed in this patch.