Heyo,
Keep that feedback coming so I can keep improving stuff!
Changelog:
- Added a new tutorial popup to briefly explain enemy spawners
- Reworked the visual language for 'interactables' and added a new tutorial popup to briefly explain how they work
- Reworked how cages work: A cage is now classified as an interactable combatant (like a chicken) and can be damaged by friendly fire. Damage sustained to the cage will transfer to the prisoner once released, or if fatal, fail the mission
- Fixed an issue where chickens didn't properly notify all subsystems of their new position after being thrown, which caused things like the bear trap not triggering (I still recommend you don't throw chickens into hazards, but I won't judge)
- Fixed an issue where the huntress unlock reward was visualized as an epic item in the battle result screen
- Equipped items in the hero overview panel can no longer be dragged around and cause issues
- Active buff icons in the HUD have been moved into the health bar area, rather than to the right of it, to avoid overlap issues with the action bar
Happy Dobbeling!
- Jimbo
