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Beta of Update #6 - Magic Hats, Armors and Villages [UPDATE September 20]

There is now a new beta of the new update!

To download the beta simply go in Library > right click Last Knight > Properties > Betas Tab > select "Beta-new". You can then also go back out of it there as you like.

[UPDATE September 21]
Some more tweaks and fixes but this version will go live later today as the final. I can't put the change log list here because it goes over the max I can type in a announcement post! Well, here you go: http://www.tocogames.com/files/155newchanges.txt

[UPDATE September 20]
It is mostly just fixes but I also added a lance light ray thingy that helps with aiming. Particular useful with the new alternative camera and when you wear hats since it renders in front. It is default on but you also can set if off in the options.

- Added lance targeting ray (setting that is default on) - Improved cinematic context sensitivity - Improved some menu stuff - Fixed Squire buy issues - Fixed overlapping cinematic activation in rare cases - Fixed reward screen animation glitch - Fixed issues with mine bombs - Fixed impact deformation break through explosion - Fixed starving auto eat can activate while eating pickup - Fixed continue death screen not aborting cinematic cam set - Fixed Issues with rainbow powerup - Fixed village selection bug - Fixed second sight doing its thing with boulders/minebombs - Fixed no red blinking when already max fat before ride start - Fixed merged hat types not working (bunny masks and wooly hats changed) - Fixed scratch post fx turning starving fx off - Fixed quick select tile after world creation sometimes not work

[UPDATE September 17]
Mainly just wacked bugs and glitches but also tweaked some things,
added some cinematic animations and zoom for death stares. Zoom increases the intensity by 53%.

- Added some more cinematic animations and zoom for death stares - Changed that there are no skeletons in curves - Changed RRA hat drop rate to be right (less) - Improved underpants knight and bucket squire - Tweaked starving speed to be lower and digestion skill more effective - Tweaked RRA power ups to be priced lower - Tweaked start camera animations - Tweaked cinematic cameras - Tweaked lava pool rays to be less - Fixed tombstone riding skeleton knight glitch - Fixed localization text of main menu floating around - Fixed hat not getting lost with hard exit - Fixed starving fx glitch - Fixed pickups and stuff not gone with area were died before - Fixed UI glitch with boulders/mine bombs - Fixed lots of menu/UI bugs and glitches - Fixed game breaking present in a treasure - Fixed intelligence scaling for the horse - Fixed screen fx setting switching things around - Fixed armor break cinematic cam stopping ragdoll feedback - Fixed squire buy not enough money hiding price - Fixed scaling of hats sometimes borked at start - Fixed endless journey info text sometimes in mutators menu - Fixed outro english hint text repeating

[UPDATE September 14]
Attention, Attention! Randomly generated underpants have been added now! (For when you destroyed all your armor.)
Graves are now showing the regions passed of that dead knight and the forever lost hat.
Also added are the 12 new achievements:

Here is the list with the new changes:

- Added randomly generated underpants - Added 12 new achievements - Added grave screen showing the lost hat of that live(mouse over/up/down) - Added grave showing the regions passed of that live - Added symbols showing the armor needed for magic properties - Added cinematic cam for shoulder pads breaking and armor breaking - Added some more extra names - Improved mine bombs and boulders to have more and better control - Improved hats generation - Improved starving fx - Tweaked ramp colors for new hats - Tweaked magic properties with a bit more info - Tweaked napoleon hat generation for Knight - Tweaked armors to require no diamonds to buy - Tweaked squire price only increasing the diamonds needed - Tweaked pain sounds to always play for RRA scratch and fly pain sound play more often - Fixed armor 3 having the armor 4 extra advantage - Fixed squire buy needing a diamond even though otherwise stated - Fixed missing armor ragdolls for the different types - Fixed disgestion magic properties not working - Fixed evasion magic property not resetting - Fixed some menus bleeding - Fixed bunny masks names not showing up - Fixed some extra hat names not showing up - Fixed Eight Armed Logger happening with logs already down - Fixed Hats sometimes offsetting - Fixed cinematic cam fog glitch - Fixed RRA chars taking over to endless - Fixed fat max not updating properly in inventory with magic property - Fixed boulder/mine bombs amount not showing in treasure - Fixed hat world distortion properties breaking weather for normal fx

[Initial News]

Don't be scared by your system settings missing, you will have to setup those again since they are now saved in a different location in preparation for the cloud saving. Your actual game save is not touched. I can't make the change to cloud saving only for the beta build so I will set it on when the new update is finished.

-There is no Mac beta build yet

There will be a proper update post when this update is finalized. If you have not seen it yet here are the most important additions:
http://steamcommunity.com/games/262210/announcements/detail/146686309685608363

Also important is the new alternative 3rd person camera which is bit lower positioned and with a bit lower angle. I know several people wanted something like this. It has it advantages and disadvantages but should be balanced. The fog is the same as for the standard camera except that it is a bit more for the road theme to prevent notice able popping in.

There are now mine bombs and Indiana Jones like rolling boulders that you can use to smash things. Just joust them to speed them up and you can also make them hop over obstacles by simply jumping yourself.

Also missing in the preview are the 3 new added hat types. (for Endless and RRA)

The new hats you can now find in the Rogue Rider Adventure mode are a bit more frequent for the beta so it is easier to check out all those magic properties. Also let me know if you see any typos or anything in the names. There are now more then 200 names with them being also split and differently combined, 50 of these have been provided by you through the forum! There can still be much more names so if you have ideas just post them.

Here is the list (propably missing some things though)

- Added Villages - Added various armours (RRA) - Added blacksmith - Added mine bombs and rolling boulders - Added Hats with magic properties for RRA - Added 3 New hat types - Added squires (RRA) - Added death screen and reward screen - Added alternative camera - Added Camera/screen/Fx options sub screen - Added new main menu - Added options to inventory - Added armor denting and the losing of armor (RRA) - Added more high res resolutions - Added symbols toggling for map - Added text for traders - Added graves that can be visited - Changed system settings to be saved seperately (for cloud saving) - Changed first startup screen - Changed ghost sunken to only do no strafing penalty instead of death - Changed distance ridden to be not visible in story and RRA - Improved hats shaders - Improved some textures - Improved diamonds placement - Tweaked world map random generation - Tweaked map loading screen - Tweaked Power up activating - Tweaked pooping to be also possible on level/area ends - Fixed a issue with ambient sound and map - Fixed A Hat for Each Hat achievement not unlocking - Fixed a issue with fatness displays