We've just pushed the third update to Toy Soldiers: Complete! Please close out of Steam and restart it in order to see these updates if it does not start automatically.
Patch Notes:
- Hid the "Turn" hud icons on artillery turrets when in the Weapons Case (because the firing arc restriction on artillery turrets is removed in the Weapons Case).
- Fixed the missing sounds for the commandos in the Survival maps
- Fixed bug in splitscreen mode where positional audio would only use one player’s listener position
- Changed art to new keyboard icon set
- Mouse driven RTS cursor is now restricted to a camera blocker if one is enabled
- Fixed some barrages to get the real duration of a barrage instead of a hardcoded 20 seconds.
- Fixed permanent black screen after the end of game commando movie on the credits.
- Fixed an issue which may have been related to a crash on the frontend after returning from the end of game credits.
- Change to GUI texture formats so that it uses better texture filtering methods for if the display resolution is different to the source texture size. Improves quality of UI texture edges at higher resolutions (as it’s not longer just point sampling)
- Changes to make the single player game run at vsync framerate. Networked multiplayer still runs at 30fps fixed time delta. Misc fixes for hardcoded 30fps math that could affect gameplay.
- This means that, in fullscreen:
- With VSync disabled, the game will run as fast as your PC can run the game
- With VSync set enabled the game will run at 60fps, if your PC can sustain 60fps. It will then drop to 45fps, 30fps, 20fps – or whatever your PC can sustain
- VSync has no effect if you’re running in a window, so it’ll just be rendering as fast as your PC can.
Please let us know if you have any questions!