Our latest Toy Soldiers: Complete update is live!
- Fixes in the current build:
- Improved mouse control for turrets and vehicles.
- Quick access keys working now (use, upgrade, repair, sell).
- Open Placement Menu icon in tutorial now bound to Left Mouse Button.
- Fixed incorrect button icon for "Drop_Bomb" in the bombing overlay.
- Replaced Out of Bounds Indicator "Press B to exit" text with a GameControlLegend and the text "to exit."
- Fixed lack of input control in split screen multiplayer when you pause or try to quit.
- When right click is held down, the mouse gets pinned to where you clicked so that the icon doesn't move on the screen. This stops the player from moving the mouse to the edge of the screen, and the game also starting to translate/pan at the same time as rotate.
- Changes to allow shell cam to use the same keys as the switch turrets so that shell caming while in an artillery turret (etc) doesn't change turrets if you try to speed up or slow down the shell.
- In keyboard and mouse mode, the build menu now only appears when clicking on a build site.
- Disabled circle cursor in keyboard and mouse mode.
- Added 'Report a Bug' option to the main menu that opens up to our Steam Discussion thread for reporting bugs.
- A simple method for resetting all key-bindings to default, using versioning in this place. This unfortunately means that people will lose all their current custom rebinds, sorry!
- Still being worked on:
- Keyboard and mouse control updates.
- Network desync issues.
- Continuing work on Toy Soldiers 1!
EDIT: More notes to add!
- Lots of mouse control/sensitivity fixes for all unit types
- Added in mouse invert options, separate to gamepad invert options
- Fixed some bugs on keyboard and mouse settings screen - Fixed the broken fade background & missing text entry
- Weapons Case - Navigation icons now display the correct controls for the mode you are in. Change turret, rotate turret and exit screen are shown when you're not in a turret. Exit turret is shown when you are in a turret.
- Weapons Case - Gamepad can now control the aiming of turrets in the Weapons Case.
- Weapons Case - Changed the default binding of ENTER_EXIT_UNIT on gamepad to B so that the correct icon is shown on the nav icons. Disabled ENTER_EXIT_UNIT from actually triggering an enter unit when using gamepad, as that is handled by the SELECT when using gamepad.
- SPACE (default binding) for quick enter/exit of turrets now works
- Mouse now moves to the first icon in turret selection menu automatically when you click on a build site
- Fixes so that Player 1 is Ivan in the Ironfisted Survival->Commando version. No idea how this could have worked on X360 as things were though, so not entirely sure this is the "correct" fix...? No sound in any of the survival maps for the commando ATM though.
- Misc fixes for some HUD elements not showing the correct controls.
Let us know if you experience any bugs!