CHANGES:
-In an effort to maintain a somewhat stable power progression, PRESTIGE early-spawns have been made rarer, and its intended spawn has been moved up to around wave 30.
-THE WORKBENCH can now appear much earlier. Selecting it will still delay its spawn for ~20 waves.
-Plasma Rifle rounds consume more ammo, reflecting its increased damage potential.
-Added rapid-kill bonuses to all enemy types.
-The Gunship has been given a little more ammo and a little more hatred.
-When the Gunship is killed, gain an extra minute of peace before another one could show up.
-Gunship visual improvements.
-Doomrippers health scales slightly faster than normal enemies (+10% quicker)
-Turrets drop much more ammo (5 -> 15).
-Various audio tells had their volume increased.
-Overall volume can be increased further.
ENEMY ROCKETS:
-In order to be able to consistently shoot them down, they are now HUGE.
-Shooting them once will now cause them to always be destroyed after a few frames. They cannot hit you during this time.
-For a brief period after appearing, they will not be allowed to hit you.
-Delay between rocket shots per enemy has increased.
-Their outline flashes too, in case you still cant see them lol.
FIXES:
-Fixed PRESTIGE crash.
-Kill text scales better with game size.
-Gunship damage is persistent again.
