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Lichdom: Battlemage Patch 2014.07.24.63065 Now Live

As always, your feedback to our Early Access has been tremendously valuable! With our BETA release earlier this week came a few issues that we were able to address in relatively short order, and we wanted to roll those fixes out as quickly as possible.

Thanks for your continued support, and be sure to continue discussing your experiences with us on the boards!

Fixes in revision 63065:

  • Several crashes in the graphics & rendering systems are fixed. Please continue sending crash reports when prompted.
  • Damage output from several Bosses (such as Rogiro’s Undead Hulk) was significantly higher than intended and has been toned down. The Hulk should no longer be killing many players with a single hit. If this fight has been frustrating you, please give it another try and post your feedback.
  • The Agile shield type was diminishing the distance moved with quick blink if you spammed blink repeatedly. This reduction effect has been removed; we will likely continue balancing the shield types in future updates.
  • The difficulty of the New Game Plus encounters should now correctly scale to the player’s power level (roughly correlating to the power of your equipped spells). Note that this level-setting happens each time you start a new NGP game, not when you resume an existing NGP session.