Thanks everyone for the great response to the Alpha build. With your help, we've identified some issues that warranted a (relatively) quick patch. Please join us on the Lichdom: Battlemage Steam forums to discuss the game and report issues.
Fixes in revision 57581
- Several crash and stability issues have been addressed. You may still encounter crashes; however this patch brings improved logging and crash reports, so please keep the reports coming.
- The energy barriers around an encounter in Maelstrom were not always removed upon completing the encounter. This should be fixed. If a barrier is still blocking your path after completing an encounter, check for enemies lurking around the area – some of them may seem shy after you’ve obliterated their friends.
- Some encounters were not re-triggering when you used Fast Travel to get back to them.
- Some users who upgraded from pre-alpha builds may experience shader or texture issues. An upgrade step was added to address this and will play the first time you start the game after patching. An issue with occasional “white-out” lighting in Maelstrom is still under investigation.
- A balance pass was completed on the overkill damage required to trigger Synergies and the magnitude of damage/duration/etc. on some of the Legendary Affixes.
- Improved visuals for tutorial videos.
- Added audible impacts during tutorial combat sequences.
- TressFX: Fixed an issue preventing the Gryphon’s hair from displaying with TressFX enabled.