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How animation powers Ori And The Will Of The Wisps

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Ori And The Will Of The Wisps [official site].

Ori And The Will Of The Wisps feels so good to play. The fluidity of Ori’s movement; his quickness and agility; the sense of his weight and presence in the world – he’s a product of both traditional animation and leading graphics technology which developer Moon Studios has built up over years to make a sequel that surpasses the already beautiful Ori And The Blind Forest. (more…)