Build: v0.9.6.5095
- Fixed lifts occasionally not activating when stood on (particularly in The Citadel)
- Fixed floor progress not being restored correctly when reloading a save in the Citadel (pre-fix saves may no longer work)
- Added new scenery objects to The Citadel, rebalanced NPC spawns, jump-pads, pickups and general difficulty
- Fixed some missing colliders on objects in The Citadel
- Multiple other visual and FX improvements to The Citadel
- Improved NPC spawning pattern in the reactor room in Rage-Quit Reactor
- Added a thumbnail for The Citadel in Chapter Select
- Optimised NPC activity levels for the finale of Yes, We're Going There
- Optimised NPC activity levels for the finale of Place de BJ
- Optimised blood squirt FX
- Most NPCs are now vulnerable to the Gravity Staff weapon
- Improved appearance of smoke FX in combination with fog
- Added nice names for key binding
- Fixed a bug that would sometimes prevent you from picking up weapons without a primary clip e.g. Fire Sword, Gravity Staff
- Removed fog from Arcade levels
- Fixed an error thrown when a level name was missing from the manifest
- Improved quick melee (fist spike) reliability