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Update

Build: v0.9.6.5095

  • Fixed lifts occasionally not activating when stood on (particularly in The Citadel)
  • Fixed floor progress not being restored correctly when reloading a save in the Citadel (pre-fix saves may no longer work)
  • Added new scenery objects to The Citadel, rebalanced NPC spawns, jump-pads, pickups and general difficulty
  • Fixed some missing colliders on objects in The Citadel
  • Multiple other visual and FX improvements to The Citadel
  • Improved NPC spawning pattern in the reactor room in Rage-Quit Reactor
  • Added a thumbnail for The Citadel in Chapter Select
  • Optimised NPC activity levels for the finale of Yes, We're Going There
  • Optimised NPC activity levels for the finale of Place de BJ
  • Optimised blood squirt FX
  • Most NPCs are now vulnerable to the Gravity Staff weapon
  • Improved appearance of smoke FX in combination with fog
  • Added nice names for key binding
  • Fixed a bug that would sometimes prevent you from picking up weapons without a primary clip e.g. Fire Sword, Gravity Staff
  • Removed fog from Arcade levels
  • Fixed an error thrown when a level name was missing from the manifest
  • Improved quick melee (fist spike) reliability