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Update

Build: v0.9.5.5034

  • Added the final level, 'The Citadel' for testing and feedback
  • Added new weapon switching UI
  • Added button icons for on-screen prompts
  • Added working field-of-view and anti-aliasing settings
  • Fixed an issue that would cause a crash when using the fist spike
  • Fixed tutorial dialogue and explosion being triggerable more than once
  • Comms jammer is now removable at the end of 'Alive1'
  • Fixed missing exit visuals and dialogue triggers inside mini-glitch in 'Alive1'
  • Fixed missing dialogue corrupting saves at the end of 'A Woman's Work Is Never Done'
  • Fixed several static collider issues within Calastria
  • Improved lighting in Calastria levels
  • Re-lightmapped 'Out of the Frying Pan, Into the Planetfire'
  • Improved the layout of dialogue/narrative triggers in 'Out of the Frying Pan, Into the Planetfire'
  • Tweaked balance of NPC spawns and pickup placement in 'Planetfire Ascension'
  • Various balance tweaks and visual polish to all Starfire and Death or Glory levels
  • Reduced fuse time on Model 24 grenade
  • Fist spike now switches back to previous weapon even if it has no ammo
  • Sticky grenade launcher explosion now does more damage
  • Optimised positioning of explosive barrels to minimise framerate loss
  • Pickups now billboard at range for increased performance
  • NPC animation complexity scales with distance for improved performance
  • Tweaked recoil values for some weapons
  • Increased pickup radius for smaller pickups
  • Optimised NPC death/cleanup process
  • Optimised surface FX particle pooling mechanism for improved performance in explosively hectic battles
  • Improved visual/performance balance in Age of Attrition
  • Various other optimisation and performance fixes