Build: v0.9.5.5034
- Added the final level, 'The Citadel' for testing and feedback
- Added new weapon switching UI
- Added button icons for on-screen prompts
- Added working field-of-view and anti-aliasing settings
- Fixed an issue that would cause a crash when using the fist spike
- Fixed tutorial dialogue and explosion being triggerable more than once
- Comms jammer is now removable at the end of 'Alive1'
- Fixed missing exit visuals and dialogue triggers inside mini-glitch in 'Alive1'
- Fixed missing dialogue corrupting saves at the end of 'A Woman's Work Is Never Done'
- Fixed several static collider issues within Calastria
- Improved lighting in Calastria levels
- Re-lightmapped 'Out of the Frying Pan, Into the Planetfire'
- Improved the layout of dialogue/narrative triggers in 'Out of the Frying Pan, Into the Planetfire'
- Tweaked balance of NPC spawns and pickup placement in 'Planetfire Ascension'
- Various balance tweaks and visual polish to all Starfire and Death or Glory levels
- Reduced fuse time on Model 24 grenade
- Fist spike now switches back to previous weapon even if it has no ammo
- Sticky grenade launcher explosion now does more damage
- Optimised positioning of explosive barrels to minimise framerate loss
- Pickups now billboard at range for increased performance
- NPC animation complexity scales with distance for improved performance
- Tweaked recoil values for some weapons
- Increased pickup radius for smaller pickups
- Optimised NPC death/cleanup process
- Optimised surface FX particle pooling mechanism for improved performance in explosively hectic battles
- Improved visual/performance balance in Age of Attrition
- Various other optimisation and performance fixes