Developer postOriginal post (opens in a new tab)

Update

Build: v0.9.4.4831

  • Added gamma adjustment menu
  • Added difficulty settings for New Game and Chapter Select
  • Weapons now all feature varying levels of recoil when both unzoomed and zoomed
  • Improved checkpoint autosaves in all levels
  • Fixed various issues preventing the Gravity Staff weapon working as intended
  • Improved visuals for death and damage indicators
  • Improved Garand sniper scope texture
  • Fixed death audio being cut off when timescale reaches zero
  • Various menu usability and visual improvements
  • NPC corpses are now affected by explosive forces again
  • Improvements to NPC behaviours when dealing with loss of line-of-sight
  • Fixed some menu button audio odd behaviour
  • Fixed being able to move while crouched during intro sequence
  • Digital distortion VFX should now be more efficient
  • Fixed sandbag surface VFX
  • Explosive damage now spawns surface FX
  • Tweaks to fog settings in most levels
  • Added a new loading screen indicator
  • Death or Glory levels have been re-lightmapped to fix some visual artefacts
  • Improved visuals and gamepad usage of menu sliders
  • Various balance tweaks to NPC spawns across all levels