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Update

Build: v0.9.8.5.5383

  • Added language selection dropdown in Audio options
  • Fixed a number of issues with saving and reloading on Guano Attack
  • Fixed inconsistent behaviour when using Escape and back menu buttons interchangeably
  • Using held physics objects to jump artificially high should now be considerably harder
  • Added loading indicator to developer splash screen
  • Improved layout on gamepad menu
  • Optimised NPC clean-up on floor transitions in The Citadel
  • Fixed some physics objects being on the wrong scenery layer, resulting in them falling out of the world
  • Fixed a bug where player would fall out of the world after reloading in Boulevard de Burnistoun
  • Fixed several issues with player object transition out of Rescue Run, into The Citadel
  • Saves are now properly disabled during the intro of Alive1
  • Improved accuracy of saves in Alive1, after the jammer has been disabled
  • Ice barrier in Calastria Lower Village can now be destroyed with a fire sword swing, as well as fireball
  • Prevented checkpoints triggering during game loading
  • Fixed hologram FX in Planetfire Ascension
  • Improved perimeter colliders on Alive1
  • Improved screen positioning of most options menus
  • Fixed missing terrain in Circling the Drain
  • Fixed some broken colliders in Yes, We're Going There
  • Fixed various missing/incomplete localisations
  • Fixed Rescue Run score not being reset correctly
  • Fixed a visual issue with Gralak head-jar enemies upon death
  • Removed unlocalised text instructions in Glitch email snippets
  • Improved scenery in Out of the Frying Pan, Into the Planetfire
  • Fixed missing texture on jump-pad particles