Build: v0.9.8.5.5383
- Added language selection dropdown in Audio options
- Fixed a number of issues with saving and reloading on Guano Attack
- Fixed inconsistent behaviour when using Escape and back menu buttons interchangeably
- Using held physics objects to jump artificially high should now be considerably harder
- Added loading indicator to developer splash screen
- Improved layout on gamepad menu
- Optimised NPC clean-up on floor transitions in The Citadel
- Fixed some physics objects being on the wrong scenery layer, resulting in them falling out of the world
- Fixed a bug where player would fall out of the world after reloading in Boulevard de Burnistoun
- Fixed several issues with player object transition out of Rescue Run, into The Citadel
- Saves are now properly disabled during the intro of Alive1
- Improved accuracy of saves in Alive1, after the jammer has been disabled
- Ice barrier in Calastria Lower Village can now be destroyed with a fire sword swing, as well as fireball
- Prevented checkpoints triggering during game loading
- Fixed hologram FX in Planetfire Ascension
- Improved perimeter colliders on Alive1
- Improved screen positioning of most options menus
- Fixed missing terrain in Circling the Drain
- Fixed some broken colliders in Yes, We're Going There
- Fixed various missing/incomplete localisations
- Fixed Rescue Run score not being reset correctly
- Fixed a visual issue with Gralak head-jar enemies upon death
- Removed unlocalised text instructions in Glitch email snippets
- Improved scenery in Out of the Frying Pan, Into the Planetfire
- Fixed missing texture on jump-pad particles