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Update

Build: 0.9.10.5590

  • Added autosave to beginning of The Citadel
  • Added spawn fx for Citadel NPCs
  • Added some extra visual interest to various levels
  • Tweaked jump-pads and pickups layout in The Citadel
  • Tweaked positioning of Diasporado corpses in Planetfire
  • Fixed a bug in Rescue Run that would prevent saving in The Citadel
  • Added colliders to various levels to prevent progression-breaking exploits
  • Saved games now strip out disallowed characters to prevent file write errors
  • Fixed consistency of UI resizing when localised
  • Fixed NPCs being able to walk through fans on Rage Quit Reactor
  • Fixed an issue that was incorrectly enabling saves in Pure Rocket Arena
  • Made 1337 b0mb4D33r slightly easier to achieve
  • Player now reverts to last used weapon when switching levels while holding an object
  • Player crouch state is now saved
  • Various UI consistency tweaks
  • Improved timing of Rescue Run ending
  • Fixed bug where player could become unable to move after taking damage while pausing the game
  • Game is now completely paused when player transitions between levels
  • Moved version number from main menu to options menu
  • Screen fade no longer obscures UI elements
  • Fixed an issue where the fire sword would be unavailable to equip
  • Camera glitch effects are now disabled when game is paused
  • Added enforced clean-up of NPC debris in Planetfire to improve performance
  • Last Stand encounter in Planetfire should now be more reliably saveable
  • Activated lift states are now saveable in The Citadel
  • NPCs can now no longer escape the central reactor room in Rage Quit Reactor
  • Rebaked occlusion culling in various levels
  • Added some missing UI localisation
  • Updated credits
  • Updated splash screen