Build: 0.9.10.5590
- Added autosave to beginning of The Citadel
- Added spawn fx for Citadel NPCs
- Added some extra visual interest to various levels
- Tweaked jump-pads and pickups layout in The Citadel
- Tweaked positioning of Diasporado corpses in Planetfire
- Fixed a bug in Rescue Run that would prevent saving in The Citadel
- Added colliders to various levels to prevent progression-breaking exploits
- Saved games now strip out disallowed characters to prevent file write errors
- Fixed consistency of UI resizing when localised
- Fixed NPCs being able to walk through fans on Rage Quit Reactor
- Fixed an issue that was incorrectly enabling saves in Pure Rocket Arena
- Made 1337 b0mb4D33r slightly easier to achieve
- Player now reverts to last used weapon when switching levels while holding an object
- Player crouch state is now saved
- Various UI consistency tweaks
- Improved timing of Rescue Run ending
- Fixed bug where player could become unable to move after taking damage while pausing the game
- Game is now completely paused when player transitions between levels
- Moved version number from main menu to options menu
- Screen fade no longer obscures UI elements
- Fixed an issue where the fire sword would be unavailable to equip
- Camera glitch effects are now disabled when game is paused
- Added enforced clean-up of NPC debris in Planetfire to improve performance
- Last Stand encounter in Planetfire should now be more reliably saveable
- Activated lift states are now saveable in The Citadel
- NPCs can now no longer escape the central reactor room in Rage Quit Reactor
- Rebaked occlusion culling in various levels
- Added some missing UI localisation
- Updated credits
- Updated splash screen