Hey Everyone,
Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.
QoL/Balance
- By default numpad now directly correlates to the position of building options and unit control buttons. This can be rebound.
- Individual tribe units should no longer aggro if not aggressive and hit by an explosion. It'll still impact relations
- Added more descriptions on modules saying what adjacent modules they unlock
- Demolish is now linked to the "Delete" key
- Stopped mortar teams and detonation drones spawning on the first wave of the RFI
- Improved game performance during large hordes
- Made text easier to read in some instances. Still some work to go.
Bug Fixes
- Fixed enemies taking the long route if they had to move through a tight path. Most noticeable on Desert maps.
- Fixed laser towers not firing and staying spun up
- Fixed tech unlocking incorrectly for the physicist if loaded from a save
- Fixed the biome upgrade adding benefit even with no available resources
- Fixed The RFI not saving as a horde
- The RFI will no longer spawn zombies when they destroy buildings
- Fixed tribe area sizes being displayed incorrectly
- Fixed isotopes not saving
- Fixed more instances where enemies walk through walls
As always let me know on Discord if you experience any issues or if you have any suggestions.
