Hey everyone!
We know many of you are eagerly awaiting controller support, and we promise it's still in the works! In the meantime, we're thrilled to bring you a huge Quality of Life update filled with improvements, visual upgrades, and balance changes to make your experience even smoother and more fun.
A huge thank you to everyone who sent us emails, comments, bug reports, and messages on Discord – your feedback truly helps us shape the game!
New
Added new artwork for the Steam library
Added a preview button for event options – hovering over it shows a preview of the outcome
Added a switch button on the character info panel and ability upgrade panel for characters with alternate forms (e.g. Hansel & Gretel)
Added new visuals to the dice selection screen in battle to show team members and their required dice
Added a new button for accessing handcard inventory
Added a dice count display on the map and in the shop
Added new character visuals for Sophia’s Maid and Sophia’s Minion
Added new perma card visuals for Sophia’s Maid and Sophia’s Minion
Added new character visuals for Smej’s three heads, Helpless Queen, and Real Bad Wolf (Phases 2 and 3)
Added unique avatar artwork for every character
Added a “don’t show again” option to the Early Access popup in the main menu
Added hover details for character cards and dice in the shop
Added a new button image to close the book
Added new images for the Misery Cards
Added new target icon on targetable enemies when selecting an ability
Added a text pop up when handcard limit is reached
The evil Hunter now spawns hunter dummies when taking damage
If you need a certain character for an event choice, their avatar is now shown 
Changes
Completely reworked the loose random handcard event outcome from 1 random selected to choosing 1 of 3 randomly selected handcards from deck
Completely reworked the character scroll in the map screen
Redesigned the Game Over screen with new artwork
Removed italic font styles to improve text readability
Updated the game credits Handcards in the shop are now selected from all possible character reward cards, so you won’t receive cards from characters not in your team
Being Rooted no longer reduces Immunity
A crown icon now appears on upgraded character cards as a visual indicator
Updated the battle background image for the castle map
Bug fixes
Fixed some localization issues
Fixed handcard shop prices sometimes showing up wrong
Fixed missing hover details for Jack in Jeff's shop
Fixed an issue with Jack’s third ability not triggering correctly when using the fire variant
Fixed receiving a status not triggering when it counters another status
Fixed a bug where the passive ability requirement wasn't shown in the character info panel when it's an ability use requirement
Balancing
Numerous balance changes have been made
Here a list of all changes in detail:
Show details
Red Riding Hood Card changes:- Improved Bowstring: Rarity Common -> Special, Shop costs 70 -> 105
- Magnificent Carriage: no more discard
- 1. Skill - Tendril Shelter: cost 1 orange + 1 any -> 1 orange
- 2. Skill - Fiery Tendril Whip: cost 1 orange + 1 any -> 1 orange
- Tendril Splitter Axe: No longer banishes itself
- Magic Hen: Duration Endless -> 5 rounds, Costs 3 -> 2
- Milky White: Costs 1 -> 2
- Backhand Beans: Costs 1 -> 2
- Nimble Fingers: new target "random ally", Tendril 3 -> 1, now you choose a card to banish
- 2. Skill - Cloud Shield: - Enhanced cost: 1 blue 2 any → 1 blue 1 any
- 3. Special Skill - Thunder and Lightning: cost: 1 blue 2 any → 1 blue 1 any
- Human Smeller: Cost 4 -> 3
- Unexpected Gentleness: Block 4 -> 3, Costs 3 -> 2
- 3. Special Skill - Daddy's Treasure Trove: Ironclad 2 -> 1
- Silky Bed: Rattled 2 -> 1
- Golden Ball: no more rattled, discards 1 random card now
- Gemstone Chest: - No more Energy cards → receive 1, 2 or 3 random dice directly
- 2. Skill Burnt Biscuit: 1 Weakness or 1 Fragile -> 1 Weakness or 2 Fragile
- Enchanted Cookies: Duration 4 -> 3 rounds
- Sweets: No more chance of 1 Energy → 2 random dice instead
- Crispy Hut: New possible outcome cards: Chocolate Door, Cream Puff Knob
- Poisonous Comb: Costs 3 -> 2
- 1. Skill - Nasty Potions: Cost 1 any → 1 orange 1 any, discard 2 → 1, required handcards 2 → 1
- 2. Skill - Great Equipment: Cost 1 any → 1 orange 1 any, discard 3 → 2, required handcards 3 → 2
- 3. Special Skill - Straw to Gold: Cost 1 orange → 1 orange 1 any, discard 3 → 2, required handcards 3 → 2
- Suitable Tinctures: Now also draws 1 card
- Installment Payment: Duration 4 -> 3 rounds
- 1. Skill - Jelly Bread: Costs 2 green -> 2 green / 1 any
- 2. Skill - Boasting: Costs 1 any -> 0, needed endurance 2 → 3, lost endurance 2 → 3
- 3. Special Skill - Tailor's Cloth Rag: Costs 1 any -> 0, needed endurance 4 -> 6, lost endurance 4 -> 6, new requirement: max. 2 use per turn
- Royal Services: Energy per 2 -> 3 Endurance on the target
- Wild boar-, Unicorn- and Giant Test: Now also draw 1 card
- 3. Special Skill - Booted Finale: Cost 1 red 2 any → 1 red
- 2. Skill - Sack Trap: requires 4 → 2 Endurance, looses 4 → 2 Endurance
- 3. Special Skill - Booted Finale: requires 6 → 5 Endurance, looses 6 → 5 Endurance
- Big Chaos: fixed, now swap positions of enmies correctyl as intented, Cost 2 -> 1, now banishes itself
- Stalk & Pounce: fixed, now gives random attack buff per 1 Endurance on target as intented
- Milk: now also draws 1 card
- 2. skill - Improved Aiming: Immunity 3 -> 2, new 3 Strength, no longer gives Endurance, now reduces Endurance by 4, new requirement: Min. 4 Endurance
- Passive - Trapper: Old Passive gone, new Passive now spawn Hunter Dummies on damage taken, only once per turn
- 1. skill - Sleepy Shot: Stunned 2 -> 1
- 2. skill - Improved Aiming: Immunity 3 -> 1, new 3 Strength, no longer gives Endurance, now reduces Endurance by 4, new requirement: Min. 4 Endurance
- Passive - Trapper: Old Passive gone, new Passive now spawns Hunter Dummies on damage taken, only once per turn
- Base-HP: 15 -> 14
- 3. Special Skill: Damage 5 → 4
- some descriptions changed
- 1. Skill - Unicorn’s Blessing: banish 3 -> 2 random cards
- Base-HP: 14 -> 12
- some descriptions changed
- Base-HP: 13 -> 12
- 2. Skill - Hard Scales: Block 2 → 1
- 3. Special Skill - Pointed Scales: Block 2 → 1
- 2. Skill - Throw Pitchfork: Damage 5 → 4
- Passive - Angry Mob: 1 Weakness OR 1 Fragile → 1 Fragile
- 3. Special Skill - Set up Barricade: other allies 3 → 2 block
- Base-HP: 14 -> 12
- 1. Skill - BOOM Potion: Damage 4 -> 3
- 3. Special Skill - Hazel Head Nut: Damage 6 -> 4
- Passive - Hazelnut Love: Can only happen once per turn now
- Base-HP: 14 -> 12
- 1. Skill - Water Canon: Damage 4 -> 3
- Passive - Liquid Body: Can only happen twice per turn now
- 2. Skill - Roll up: Damage 3 -> 2
- Base-HP: 22 -> 20
- 1. Skill - Golem Chunks: Damage 6 → 5, Self-damage 4 → 3
- 2. Skill - Can you eat it?: Fragile 2 -> 1
- 1. Skill - Lovely Singing: no more Fatigue, now discards 1 random card
- Base-HP: 14 -> 12
- 1. Skill - Burning Tentacles: Damage 3 → 2
- 2. Skill - Jellyfish Shield: Ally block 2 → 3, no self block anymore
- 3. Special Skill - Cloud, Jellyfish, Cube: Fragile 2 → 1
- 1. Skill - Zap: Damage 4 → 3
- 2. Skill - Crackle: Endurance 2 → 1
- 3. Special Skill - Real Lightning: required Endurance 6 → 5, Damage 5 → 4
- Base-HP: 16 -> 14
- 1. Skill - Hailstone Throw: Damage 4 -> 3
- 3. Special Skill - Ice Shield: - ally Armor 4 → 3
- Base-HP: 11 -> 10
- 1. Skill - Wake up Call: Damage 5 → 4
- 2. Skill - Apples for All: self Limping 2 → 3
- 3. Special Skill - Hulda’s Bread: no more ally Ironclad, ally heal 1 → 2
- Passive - Magical Snowflakes: End of each turn → Every 2 rounds
- Base-HP: 21 -> 17
- 2. Skill - Paralysing Bite: Damage 4 → 3, no more stun chance
- 3. Special Skill - Predatory Dragon: ally damage 2 → 3, no more self Strength, self heal 4 → 8
- Base-HP: 30 -> 20
- Base-HP 19 -> 18
- 2. Skill - Shields up: ally Block 3 → 2
- Base-HP: 21 -> 19
- 1. Skill - Fancy Cloak: Damage 4 → 3
- 2. Skill - Special Projectile: Damage 6 → 5, Stun and Energy 2 → 1
- Base-HP: 60 -> 40
- 1. Skill - Gingerbread Chunk: Damage 6 → 5
- 2. Skill - Collect Crumbs: required Endurance min 3 → 2
- 3. Special Skill - Giant’s Stomping: Damage 7 → 6, Self Damage 5 → 4
- Passive - Crumbly Cookie: Self Damage 5 → 4
- 1. Skill - Wet Sponge: Damage 5 → 4
- Base-HP: 21 -> 16
- 1. Skill - Swapping Spell: Swapping Spell duration 4 → 3
- 2. Skill - Chasing Laugh: Chasing Laugh duration 3 → 2
- 3. Special Skill - Spell Frenzy: required perma cards 2 → 1, Damage 6 → 5
- Passive - Witchcraft: other allies Block 1 → 2
- Red Apple Basket: costs 3 -> 2
- Hulda’s Feathers: ALL allies take 1 damage → RANDOM ally takes 2 damage
- Table-Be-Set: Duration 5 -> 3, No longer banishes itself