Expanding trap-hazards into different types, starting with converting the current exploding screen trap to a more electricity-based trap, and adding a new wall screen trap that is explosive-based
Reduced number of props keycards spawn on now that props spawn more reliably across mission levels
ADS bug with Laser Cutter has been fixed - the weapon should no longer get stuck “aiming” when entering ADS too quickly after switching or picking up the weapon
Slightly lowered HP of some minor threats
Added “Rip Closing” audio fx
Art
A bit of UI cleanup in the server select and lobby screens
New art assets for the updated wall screen hazards
Added 3 variations on the “Airlock” room outside of the POD with different lighting setups, to be later tied into gameplay implications
Stability & General Bugs
More work to remove the Laser Cutter bug that can get users stuck in aiming mode when switching to ADS immediately after activating the weapon