This is the first patch targeting fixes and suggestions made during the previous playtest!
Windows and Linux staging build has been updated to v0.0.495 with the following changes:
Improvements
- Esc key closes all open dialog windows.
- NPC quest dialogs will now return you to the NPC dialog view after completing a quest.
- Tab targetting ignores players.
- Better click detection for Wolves, Pond Gunk, Llyn Foulkes, and Chickens.
- Significant performance and behavioural improvements to enemy pathfinding
Balancing
- Corpses now remain for 120 seconds (instead of 60) in the overworld, in instances they now remain for 10 minutes.
- Copper and Tin bar smelting will now give 1 or 2 bars.
- Mob aggro is further, and will adjust depending on your level compared to the enemy.
- Forest spiders are now aggressive.
- Token of Friendship rewards increased where they were previously too low.
- Meat for Stone Soup quest chain drop rate increased for 1-3 level humanoids.
- Bronze Bar now requires Tin Bar and Copper Bar.
- Rock Salt drop rate increased from Copper Nodes.
- Barry Trotter now sells Rock Salt.
Bug fixes
- Wolves now walk aligned to the terrain.
- Player no longer loudly annouces when they are toggling nameplate visibility.
- Starter village fountain collision mesh is now correct for the model.
- Loot window disappears if corpse despawns or you move out of range.
- Ultrawide resolutions will now be usable.
- No longer sit/stand whilst standing due to pressing X/Space
- NPC quest icon updates correctly when pre-requisite quests are completed
- Removed built-in debug commands from public builds
- No longer shown "You are already performing that action" error message when picking posies
- Visible weapons/shields in hands
- Long weapon grip points are now scaling correctly (though some may still be incorrect)
- Players can now be clicked on their whole body, not just their feet
