once again, more performance improvements and bugfixes. I swear i'm a competent dev!
- fixed bug with debug info not properly showing on the final level
- changed object spawning code to be more performant
- most noticeable during the last level. this helps, though the sheer number of things rendering does still hurt performance.
- fixed not being able to shift-click a spell into a gem sometimes
- this one was a massive pain in the a** to figure out