
Welcome back, Telegraphists!
Good news from our development front - all hub areas in the full game are now complete. Every area between gameplay levels is fully done with VO and every dialogue, with point and click mechanics working from end to end. To celebrate, we've updated the Steam page screenshots with fresh visuals from these areas. There's a lot more we're itching to show you, but no spoilers just yet!

Level 2 - Enlistment
The game flow can now be played through from the opening title all the way to the final credits - a milestone we're genuinely proud of. That said, we still have gameplay levels to implement, and our musician Riminio is hard at work on the soundtrack. Here's preview for one of the tracks he's making for Level 2, called Enlistment:
Reworking the UI
We've started overhauling our UI to make it sharper, more accessible and more visually fitting. The new Pause Menu now shows the in-game date and location, along with level name so you always know exactly at where you are in the game. The Settings menu has been improved with tab navigation for quicker access and a much cleaner layout.
Neither of these is the final version - we'll keep improving as we go, as still on our list there are a Morse Code dictionary, a Level Editor and a Map.


Achievements
Achievements are now fully implemented in Telegraphist 1920! Rather than rewards that require hours of grinding, we designed ours around curiosity - expect some nonchalant ways to earn them!
This marks our final milestone for Steam integration, with Steam Cloud and Steam Workshop already in place we're set to go as Steam Deck and Steam Machine ready at launch.

Release
Right now we're focused on bringing everything together - music tracks, cutscenes and levels all at once, with visual effects polish on top. We want to make sure what you get on release day is worth the wait, so we're not cutting any corners. A release date trailer is still in the pipeline, so you won't have to wait long to hear more.
More dispatches from the front are definitely coming in the months ahead, as we are heading closer to the final release!
Godspeed you, Telegraphists!
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