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Massive Infinity Wars Update!

Massive Infinity Wars Update!

Patch 0.98 is live! The Patch Notes are so massive, that they actually exceed the Character Limit in these discussion boards. So in this post I'm going to give you some highlights, and link you to the full post on our official forums here:

http://forum.lightmare.com.au/index.php?topic=62088.0

Patch Highlights!

  • Bugs Zapped! Today’s patch is a huge one, and we know you’ve all been waiting for it. We’ve given the game a nice facelift and we think you’ll agree that it looks much nicer. This patch addresses lots of card bugs, client bugs and adds some new shiny things in. Lots and lots of new things to look at here.
  • Shiny Things - New Login Screen. We decided to update the login screen to fit the theme of Infinity Wars more. - New Home Screen. Offers a new way to show you special offers, community content, dev blogs and more! - New in-game UI. We have updated the in-game UI to make it more visually appealing and intuitive while playing. - The deckbuilder has been revamped. This includes: o Filters! Wonderful, fabulous filters. Name, purity, cost, artist, faction and more, they’re all there. o The ability to choose which faction multi purity commanders represent. o New way to view soulbound vs unsoulbound cards - New individual card effects, can you find them all? - New Warpath campaign is here! Help Aleta save the Untamed World. - New Exiles cardback for the fans of chaos out there.
  • Terminology Changes
  • Playing A Card The way that abilities resolve has also had a bit of an optimization. As of this patch, when you activate an ability card in hand, it will now grey out in your hand instead of being sent directly to your graveyard. This allows us to keep more of the actual card movements to the resolution phase, which should help keep card complications down in the future.
  • Standardizing Ability Triggers Abilities that trigger when a character comes into play now resolve in a more logical manner. Previously, come-into-play abilities that didn’t require a target would resolve when the character came into play, but come-into-play abilities that did require a target would not resolve until activated abilities and ability cards resolved.
  • A huge amount of Client Bug fixes
  • An even larger amount of Card Bug fixes
  • Significant Balance Changes

We hope you continue to enjoy Infinity Wars, and help us spread the vision of the future of dTCG’s! Thanks again.

For any bug reports, please ensure you utilize the help menu with Submit a Bug, this is now the primary method of reporting all bugs and is monitored heavily.

For any account issues, please email [email protected] with as much detail as possible.