Version 1.4.9 Update Notes
In this patch, we are introducing a new levelling system, and we’d like to talk about the reasoning behind these changes.
The previous levelling system had no upper limit, although the rewards stopped at level 50. Our intention with that system was to give players something they could always work towards, and have a constant feeling of progression. Unfortunately, we felt that system fell pretty flat on that front: levels never really had a meaning, especially past level 50. It’s just numbers for numbers sake, and we wanted to change that.
So let’s talk the specifics of our new levelling system. With our new version of the levelling system, we are making it into a much more focused tool. The rewards for levelling up are much more prominent, and unlock features of the game in an order that makes sense, and are very obvious to new players. Additionally, we’ve set a new maximum level: 20. A major issue we had with the old system was that there was no end goal for players to strive for. Arguably the end goal was level 50, but reaching that level was far too high for most players, and didn’t even really have much of a reward associated with it. The new max level will take a bit of time to get to, but it is by no means an unobtainable goal, once you’ve achieved it, you’ve achieved it and can move onto new goals (such as ranked rating), and has a very obvious reward.
What’s the reward for reaching max level, you ask? Your account now permanently receives +50% bonus IP from any match!
So what does the new levelling system mean for existing players? For starters, if your account was above level 20, your level will be dropped down to 20. However, we realize that many players worked hard (in some cases, VERY hard!) to reach high levels, and we want to recognize that. Once this patch goes live, every account that was above level 20 will receive a new title, with the legacy level they were displayed. Previously your level wasn’t shown publicly, people would just have to take your word for it (screenshot or it didn’t happen?). Now you have a way to show the world just what kind of monstrously high level you had. Additionally, you’ll have all the bonuses of being max level in the new system, including the permanent +50% IP gain.
Additional Changes:
- The Inventory will now show most recent items first.
- Fixed a bug with Aleta, Immortal Traveller listing One of Many twice, one of them causing an endless turn bug if selected.
- Fixed an issue where completing some single player missions wouldn’t save progress, including missions that have already been completed.
Servers are expected to be down for quite some time, so make sure to keep an eye on our Twitter for live updates on when the servers are expected to come back up and progress as it comes.
Thanks everyone, see you on the battlefield!