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[Patch Notes] Version 1.4.10

Hey everyone!

A big thank you to everyone who helped test out the bug fixes for version 1.4.10! We've now closed the PBE and pushed the patch onto the live servers for everyone to enjoy. I've bolded any changes that were made to the patch notes following its testing period in the PBE. The team has received a great amount of player feedback over the weekend and are already working to implement them in the next patch to be tested later.

Moving forward we'd like to continue this new approach for testing and launching future patches. By establishing test periods where we can release comprehensive patch notes and allow public access to the PBE, we're hoping to garner the collective power of the community to quickly test and validate bug fixes prior to pushing it onto the live servers. In addition to expediting and smoothening future patch launches, this process should give players more visibility into what the team plans to change with each new update. While we believe this method will be very effective, we're open to any suggestions or feedback, so please let us know what you think! Again, thank you to everyone who helped us out, and we hope to see even more involvement from the community when we're ready to test 1.4.11!

See you on the battlefield!

Version 1.4.10 Update Notes

  • No more Martyr Golem redirection loops! Redirection effects now keep a history of where they’ve been redirected to, and will stop if it detects that a loop is created. Specifically, when Martyr Golem (or a similar card) goes to intercept a source of damage, it will check to see if it’s intercepted it before in that instance of damage’s “bounce history”. If it has, the Martyr Golem will ignore this second instance, preventing a loop.
  • No more Endless Turn! For real this time. Endless Turn bugs were created whenever the game somehow got into a state where it could not progress any further due to a bug behind the scenes. Now, instead of having an endless turn, both players will get a “Card Interaction” error message which can be forwarded to Support to get the bug fixed, and both players will exit gracefully from the match, without the match being counted. Disclaimer: certain conditions may still cause an “endless turn”. The most likely cause is if your opponent disconnects, as they won’t be able to end their turn while disconnected. If you do find a case where both players are connected and still get the endless turn bug, let us know, we will shed many tears, and we’ll investigate further.
  • More reliable draft. Draft has been notorious for timing out on the server, so we’ve put in place systems so automatically recover your draft information if the connection is lost. Also, if you lose internet connection while drafting, your draft will automatically pick up once your connection resumes.

Card Bugs:

  • Recruit of Solace will now properly gain Flying if you Overcharge it when deploying from the Command Zone.
  • Fight! now properly no longer says that it deals combat damage. The actual functionality of the card was changed a few patches ago.
  • As noted above, having two Martyr Golems (or similar effects such as Cassial, the Selfless) in play at the same time will no longer cause the game to crash.
  • Changing the ownership of a Lilariah (such as with Zuza), will no longer cause a fatal card interaction error (previously caused an endless turn bug).
  • Fixed several mission cards where were not properly resetting their progress after leaving play.
  • Fixed cards are Ritual of Summoning, Struggle for Power, Tactical Retreat, Kidnapped by Demons, and Diplomatic Exploration (the Star Trek card).
  • The “Denial” cycle of cards (Denial of Reason, Denial of Flight, etc) now are properly considered discard effects, and should trigger abilities such as Hungry Abomination’s.
  • Chalice of Madness will now properly trigger Hungry Abomination’s ability.
  • Discarding a card due to the maximum hand size will now properly trigger Hungry Abomination’s ability.
  • Rabid Rabbit will now properly transform into a character with the correct stats if it’s under the effect of a power or health buff.
  • The flying granted by Descent into Madness will now properly remove when the target leaves play (assuming you ever see that card again).
  • Jinhai Dojo will now properly trigger Remove from Game effects such as Interdimensional Phase Bot.
  • Cards should no longer “stick” to the screen for a while after choosing who to sacrifice to Xac.
  • Xac (when transformed) will now properly force a sacrifice even if he dies after triggering his ability.
  • Poison and Immolate effects now consider the damage dealt to come from the source of the debuff. (Previously, the damage source was considered to be the card with the debuff). As a result, card effects such as Noble Protector should now properly prevent from Poison and Immolate.
  • Frontline Warrior now properly gains +0/+1 for additional attacks from effects such as Unstoppable and Multistrike.
  • Overcharging Voracious Goliath when the opponent has no characters in play will no longer cause a fatal card interaction error (previously caused an endless turn bug).
  • Fixed many cases where cards would become stuck on the screen if they interacted with the game state from the graveyard.
  • Fixed Agent Coyle, Superior Symbiote not giving the proper +3 health to characters it has raised.
  • Updated Agent Coyle, Superior Symbiote’s text to clarify that it raises the character from the graveyard, rather than deploying it (which would trigger certain abilities it does not).
  • Uncontrolled Rift will no longer give alternate art versions of cards, including alternate art which has yet to be released.
  • Cassial, the Selfless will now only ascend if she actually absorbs damage, 0 damage or another card such as Martyr Golem intercepting the damage will not count.

Minor Stuff:

  • Fixed an error in the opponent disconnected message that was creating an incomplete sentence displayed in the popup.
  • Attempting to close the client mid-game multiple times will no longer cause multiple confirmation popups to layer upon each other.
  • Clarified many error messages where a match result result would not be recorded due to an error to reflect that.
  • If an opponent fails to load, it will no longer display the Epic Diem custom logo as the fallback avatar for the opponent.
  • The AI will no longer be able to attack or defend with a character exhausted from an ability effect.
  • The Death Trap deck no longer contains Wholesale Slaughter (which was illegal in it) and now contains Demonize in its place.
  • Removed some unsightly extra spaces in Jinhai Dojo’s card text.
  • Removed the Rulebook button from the main menu.
  • The Facebook button on the Home Screen is once again functional.
  • Text on cards should now layer properly when a large number of cards are in a single zone.