
We have messages from the LET IT DIE: INFERNO Developers!
This message is from Kazuki Shirahama, Lead Animator:
・Role in Game Development
I’m responsible for creating character animations and event scenes that appear in the game, as well as managing their overall quality.
I also handle the planning and production of the weapons.
・What I’m Particular About
I’ve worked with the intention of introducing weapons you won't see in any other games.
Each weapon is designed to have a distinct feel that emphasizes its unique characteristics.
・What I Think Makes "LET IT DIE: INFERNO" Special
The tension when facing other players and the relief when you defeat them is a rare and powerful experience.
The quirky enemy designs also add a lot of charm to the world of the game.
・What I Hope Players Will Notice and Enjoy
We’ve prepared a wide variety of weapons, but the controls are simple and intuitive—so when you get a new weapon, don’t hesitate to try it out!
I hope players will enjoy discovering their own best weapon combinations.
・Message to Those About to Play "LET IT DIE: INFERNO"
The game offers a very unique experience, both in gameplay and world-building.
If you’re someone who’s grown tired of the usual video games out there, I think you’ll find this one refreshingly different.
