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December Update to Fuse!

Hey Community! We're excited to let you know that the December update to Fuse has been rolled out. The update includes some new features, much improved existing ones, a bug fix or two, and some brand new content! Your copy of Fuse should update automatically in your Steam client (like pretty much everything else).

Here's a changelog:

  • Added Save/Open functionality for your characters
  • Added "Triangulate Mesh" Export option
  • Added Poly Count, Triangle Count (View/Show Poly Count)
  • Light mode cycling (Key Light, 3-Point Light, MatCap)
  • Improved camera navigation
  • Added axis labels (Windows)
  • Fixed AMD OpenGL issue on Mac
  • 1-Click Substance UI improvements - You can now preview multiple substances easily, as the current substance remains active after selecting a new substance. - substance selection is one click, no more "Change Substance" button - made substance category tabs less wide, to allow whole window to be narrower
  • Autosave every 10 minutes to ~/fuse_autosave.fuse
  • New Content added: - 2 heads - 7 glasses - 3 polygonal strip hair meshes with alpha masking - 15 texture based hair options in the body texture controls - 4 hats - 1 bikini top and bottom There are many exciting things coming up for Fuse in the new year, stay tuned, and Happy Holidays! -T