Hello everyone. Today I'm proud and excited to announce to you guys that the new build of the game has just been uploaded. The new build's code name is "Shiratsuyu". Here's the list of what's just introduced in this update.
- New campaign mission is here! Mission 11 "Red Comet". This shall be one of, if not the hardest mission of the second episode of the game.
- You will play as one of the legendary ace pliot in Project Nimbus universe. You job is: sink entire attacking USAF fleet comprised of many capitol ships and a lot of escorting force. You'll have 5 minutes to sink most of enemy fleet before your allied fleet (which is much weaker) arrive. I think this will be a very challenging and fun mission.
- The bug that let the game move a little bit everytime the player click in the pause menu is fixed.
- This is a big news for some of you guys, it has been requested so many time: we have add remappable control to the game for both conventional control (Mouse + Keyboard) and Joypad control. At this moment, the remapper is only in main menu's option. We've not add it to pause menu's option yet and the tutorial text haven't change according to the remapped button yet. This is not hard to do but it will take some time implementing.
- Unfortunately, at this moment this new build is delivered to only PC. Because of the unexpected technical difficulty I just see on Mac OS (from the new remappable control system), the Mac OS build of the game is not uploaded yet. I think it shall take about 24 to 48 hours to fix this problem.
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Tip for the "Red Comet" mission:
- The Particle Cannon is meant to be anti-ship weapon and it's much more powerful than other typer of weapon including Rail Gun. So I think it will be good idea that while you're waiting for the Particle Cannon to be reloaded, you just go empty your other type of ammunition on the escort force. When the Particle Cannon is ready, approach one of the capital ship and fire.
- USAF's combat ships are very agile. If you want to make sure that they won't be able to evade your Particle Cannon, get as close to the target as you can and use bullet time to assist when you're firing.
- It's possible to clear enemy's force even 1 minute before your allied fleet arrive.