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New update "Kirishima" ! Mission 18 - "Yamato Fortress" is here!

Hello everyone, we haven't post update for quite some times right?

Today we have new patch, code name "Kirishima" containing Mission 18 and A LOT of game system's improvment.

Let's start with Mission 18: Yamato Fortress.


Greetings, pilot! We are back again with a new mission for you.



Yamato Fortress is CFN continental defense network located in Okinawa, an array of gigantic anti-air cannons more than capable of wiping any attacking fleet. Destorying it is a daunting if not impossible task for the UCN if they are to circumvent the final obstacle and drive the CFN off Pacific region.

But with Lt.Yuliana and her shiny new ZX-08 Budushcheye, they just might.



In this build we also came around to include many audio logs for Mission 1 to 9. After you see this, we recommend you to check the older missions out and immerse yourself in Project Nimbus' universe.

Several important gameplay changes have been made, most important of which is the removal of F.E.S. system. Now, you have to manually keep the target in your vision to stay locked on. We believe that by removing automated target tracking, the game will be more engaging and challenging for players. To compensate, gamepad users will have the rotation speed (on right analog stick by default) increased 3 times faster, allowing you to easily get the bead on faster enemies.

There is also a damage cap put into place, to prevent sudden death when your BattleFrame takes damage faster than the player can handle.

We will conclude this news with a complete list of changes for this build. Like always, play the game and let us know what you think in Steam Discussion page or Facebook page! We are always all ears!

The codename for this update is "Kirishima". Check in the main menu to see if you're running latest version of the game.

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Change list:
- Added MIssion 18 "Yamato Fortress"
- F.E.S. system is removed from the game. Gamepad users will have look sensitivity increased by three times to compensate.
- Added "Damage Delta" system; to prevent sudden death when player's BattleFrame takes damage faster than player can handle.
- Added low hull integrity (low hitpoints) warning, along with better damage feedback visual.
- AI-controlled IFV will now be destroyed if it hits water.
- M1 Guardian - Micromissile ammo capacity is increased from 2 to 3.
- Black Knights Squadron (Mission 10 - For the Fatherland) was nerfed to make the mission more playable.
- Mission 8 (Fragile Peace) has been adjusted; the downtime in between enemy waves has been reduced.
- Fixed audio errors in Mission 7 (Against All Enemy).
- Fixed errors with Multi-locker that occur when the game is hitting low FPS.
- Fixed Particle Cannon weapon not working properly on AI-controlled UCN Cruisers. They should be comparable to the CFN equivalent now.
- Fixed AI-controlled S47 Berkut not firing the Autoshotgun at hostile targets. The usage of their automatic shotgun was not as effective as it should be until now.
- Fixed text characters displaying as [] in subtitles.
- Fixed the bug where locked-on enemy shows up in mini-display with low texture resolution instead of defined settings.